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USS Calistar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #2 | 4.111 | 4.111 |
Overall | #7 | 3.556 | 3.556 |
Graphics/Animation (or Imagery/Style) | #10 | 3.778 | 3.778 |
Fun/Design | #11 | 3.444 | 3.444 |
Music/Sound (or Tone/Language) | #12 | 3.111 | 3.111 |
Technical Implementation | #13 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
i use the theme and limitation
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
construct 3
Which diversifiers did you use, if any?
endless
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Comments
quite fun, a little upset that I can just run out of energy to mine and softlock myself, aside from that good job
Really unique mechanics!
I like the idea of typing the words to activate the action. It's really great that you can kinda 'buffer' the words so you can pull of some quick saves. Nice game!
cool idea and fun game
Neat idea!
Is there a cooldown after completing a word where you have to wait some period of time before starting another word? I had some issues with that and wasn't sure what was happening.
As far as i could tell there is only a cooldown on mining. Every other action seemed to even overlap.
You could 'buffer' the shield command by just typing "shiel" and then make some "gun"s in between to activate the shield with just a "d",
wich was a realy big plus for me conceptualy.
yes i didn't add a cooldown because i thought it will be more fun if u can just type another command at the same time while managing your energy, instead of just waiting in between