Not really sure how I won. But it said I did, so I'm not one to argue :D
Cool sound design.
Criteria | Rank | Score* | Raw Score |
Technical | #14 | 3.000 | 3.000 |
Fun | #20 | 2.000 | 2.000 |
Graphics/Animation/Imagery | #20 | 2.500 | 2.500 |
Music/Sound/Writing | #20 | 2.000 | 2.000 |
Theme/Limitation | #21 | 2.500 | 2.500 |
Overall | #24 | 2.400 | 2.400 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on the game?
1
What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
The font? It was in the engine, though.
Not really sure how I won. But it said I did, so I'm not one to argue :D
Cool sound design.
Neat little game. Like a lot of others I had some real confusion at the start and to be honest I got the 100% screen but don't really know how. I do wish holding the arrow key down kept moving the player instead of having to press for each space.
That was a very neat game! Took me a bit to figure out how to get things working, but I eventually completed it! It also took me a while to realize I had my headphones switched, lol. I think this is a great interpretation of the jam's theme; text-only visuals has no limits on the exploration of audio. If you would like to check out my game and provide feedback as well, I would appreciate it :)
Could use some more explication. But working sounds into a core mechanic is a fun concept. Does need some work tough.
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