Neat 3D use of text. Would have benefited from some audio feedback so I knew when I was hitting enemies. Also, some indicator of their health level maybe would have prompted me to be more strategic as oppose to mashing buttons until everything dies.
Play game
-==<[ ROGUENSTEIN 3D ]>==-'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #1 | 4.000 | 4.000 |
Graphics/Animation/Imagery | #6 | 3.500 | 3.500 |
Technical | #6 | 3.500 | 3.500 |
Fun | #13 | 2.500 | 2.500 |
Overall | #14 | 3.000 | 3.000 |
Music/Sound/Writing | #24 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on the game?
1
What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
None
What do you think we can do to improve the next jam?
Theme could have been a little more interesting.
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