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Slice, Suffer, Serve!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.900 | 3.900 |
Creativity | #2 | 4.250 | 4.250 |
Overall | #2 | 4.033 | 4.033 |
Aesthetics | #6 | 3.950 | 3.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun and creative twist. Though I have a little issue with deliver the ordered items into the right slow. Great job
Thank you so much! Glad you enjoyed the twist! 😊 I appreciate the feedback on the item delivery. Thanks again for playing and for the great insight!
Great game! A very complete package! Great concept, great execution, great sense of humor, great fun! Im really impressed with how it all came together. I think that's one of the hardest and most impressive things you can do in games (or any medium) is when everything fits together so well. The combination of Fruit Ninja + serving was really clever. And the way you get different items from slashing different parts of the body was great. And it was so intuitive which customers would want which item (Vampire = blood from the neck, zombies = brain from the head, and my favorite was the Krasue who wants poop lol). And the final twist of different levels of decay added more challenge without making the game more complex to understand. Everything was very intuitive. I think if you spend some more time polishing the game you could have a small hit on your hands! Really impressive work! I hope you all keep making games together!
Thank you so much for the detailed feedback! I'm glad you enjoy the game. I also want to give credit to Ju-ve, who playtested the game extensively and suggested the Fruit Ninja-style mechanics that really helped make the gameplay more intuitive. We definitely plan to polish the game further, so stay tuned for more updates! Thanks again for playing and for the encouragement!
Excellent gameplay design! Even more impressive is how well you managed the project—playable, clear instructions, completed elements, and polished with few or no bugs. This is exactly how game jam management should be.
One suggestion: for the food serving mechanic, instead of serving instantly, it would be better if players had to release the mouse for more precise control.
OMG Thank you for your words (I'm on the cloud nine now 555) I'm always excited to hear you enjoyed the design and found everything polished. I really appreciate your suggestion for the food serving mechanic! Adding a release mechanic for more precision sounds like a cool idea. I'll keep that in mind for future updates!!!
A really cool idea! The fact that you need to keep track of how rotten your ingredients are made the game more hectic and fun. The only critique would be that I wish it wouldn't keep making slashing sounds when I'm clicking on text box buttons and not killing humans haha.
(Man, I'm not getting the 500 Baht I suck ass.)
Thanks so much for the feedback! I'm glad you enjoyed the challenge. I’ll definitely look into those accidental sounds when clicking the text boxes again lol. Thank you again for joining our contest!!! You already did great kaaaa~
Challenge Alert! Think you've got what it takes to beat the high score? Prove it, and you could win 500 THB from me!
How to participate:
Make sure to submit your score before the deadline on October 25, 2024 GMT+7.
Rules:
Known Issue: Currently, we have the issue that sometimes, the game over UI takes a long time to appear
Good luck! Let's see who can master the game!
Challenge accepted!