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Saboteur Sidekick's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 3.778 | 3.778 |
Theme | #2 | 4.333 | 4.333 |
Music | #2 | 3.778 | 3.778 |
Art | #4 | 4.333 | 4.333 |
Sound | #4 | 3.111 | 3.111 |
Overrall | #5 | 3.556 | 3.556 |
Fun | #6 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Excellent aesthetic. The concept is cool as well. I would be interested to see what more complex levels would look like.
It can be hard getting a feel for the energy behind collisions between you and the hero.
Thanks for Playing =)
I had to do a bit of tweaking with your Mass vs The Hero so that you could affect his momentum while not being able to straight up brute-force him into the lave for example. But yeh the physics are still a little janky, I guess perfecting that just would've taken more time than I had.
I think it is a clever take on the theme, and you've met the art criteria well! This could be a really cool full release with a bit of polish!
Thanks for playing =)
Firstly, I really like the cool GameBoy feel! I found the controls too difficult to work with though, which made the levels frustrating sometimes. But its a really interesting idea for a game, and the music is great!
Thanks for the feedback =)
I know the physics can be a bit janky at times, but I found that in some areas it means there are multiple ways to kill the hero. Guess the trade off is more difficulty of control
I couldn't go beyond the first screen. The idea of getting the game boy palette is good :)
Huh, what was the issue? Should just be able to walk to the right and begin the game