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(+1)

Excellent aesthetic. The concept is cool as well. I would be interested to see what more complex levels would look like.

It can be hard getting a feel for the energy behind collisions between you and the hero.

Thanks for Playing =)

I had to do a bit of tweaking with your Mass vs The Hero so that you could affect  his momentum while not being able to straight up brute-force him into the lave for example. But yeh the physics are still a little janky, I guess perfecting that just would've taken more time than I had.