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A jam submission

Late Homework | 遅れた宿題 [Demo]View game page

Retrieve your lost class assignments.
Submitted by sodaraptor — 3 hours, 7 minutes before the deadline
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Late Homework | 遅れた宿題 [Demo]'s itch.io page

Results

CriteriaRankScore*Raw Score
How would you rate this game?#14.6984.698

Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who is on your team or helped with your game?
Sodaraptor

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Comments

Viewing comments 41 to 22 of 41 · Next page · Last page
(1 edit)

Hell Yeah, Love this type of game <3 

This was so good omg I was so shaking by the end lmao.

(+1)

Very cute. And i myself didn't have a problem with the camera.

Пиздец

(+1)

Muito Incrivel isso ! Lembra uma mistura de REsident evil classico com Slender Hahahaha

It took me a second to get used to the controls on pc but I really loved the atmosphere an oddly liked how the camara worked. I would definitely love to play more games like this!!! 

fantastic game

Very good! Got my pulse pumping once I got all ten pieces and had to sprint to the exit.

If you decide to expand on this concept, will definitely check that out! If not, had a lot of fun with this.

Great game!

If you update and add more characters or unlockeables it gonna be 10/10 game!

Excellent psx style game! You really nailed it with the tank controls!

Story was bad, movement and camera were inconsistent and somewhat bad. Movement was bad, controls were bad. Why did I have to move my camera using keyboard instead of using mouse?  I can't peek out the classroom or any other room into a hall to check if monster is waitting for me outside. Stamina is unrealistic, but that's to be expect in horror games.  There's a bug where chase music plays while I'm not in a hall. Overwall my experience in this game was not that great. Especially with no checkpoints. This is more like rage game than horror game.

(1 edit)

Short Review: Basically Resident Evil + Slender + Animal Crossing. 

Long Review: It’s refreshing to see a third-person horror game for a change. Most PS1-style Unity games lean heavily into first-person perspectives, so this one stands out. It also runs impressively well, especially on laptops where framerate issues and bugs are often common. The visuals capture the essence of classic Resident Evil, with its exploration and camera mechanics executed beautifully. 

However, the gameplay loop leaves much to be desired. While the game nails the elements it draws inspiration from, it also inherits some of their shortcomings. The monster's behavior seems entirely random, lacking any discernible pattern. In other horror games, you’d typically have options—whether to fight, flee, or outsmart the threat. But here, your only hope is to reach a door and pray the monster doesn’t spawn too close. If you're unlucky, it’ll keep appearing repeatedly, often leaving you caught before you can even react. 

Overall, the game isn’t bad, and it shows a lot of promise. I just hope future updates address this issue. With some tweaks to the gameplay, this could be something truly special instead of frustrating. I would have posted the good ending if it weren't for the fact that I got frustrated at the end.

Had really great aesthetics and played/controlled pretty well. Though I would say the enemy could have been a little more aggressive, barely saw them and when I did I would just walk away into a room with minimal to no consequences. But that's really the only issue I could find.

Good game 

I loved this game!!!!

Absolutely amazing this gave me great silent hill vibes and I love it, the camera can be a bit finicky when changing to third person but overall I think it works well in this game and would like to see more albeit more improved. For a jam game this was beyond my expectations and will be sure to see more of your work.

Excellent game, with lots of polish. Nailed the PS1 vibe!

Nailed the atmosphere, great game

PROS
Nice visuals, feels polished
CONS:

  1. Behind-the-shoulder camera was somewhat out of place in the starting room. It was good for looking around when exiting rooms though
  2. Had too much trouble navigating back to main entrance, and eventually gave up on that. Those huge glowing red EXIT signs weren't helping, since they led not to the exit at all  🙁
(+1)

There were no bugs and the hitbox was wide and easy to control.

I enjoyed playing it.

Thanks for a good quality game.

Viewing comments 41 to 22 of 41 · Next page · Last page