Cool spacial puzzle! Neat idea how the puzzle was in spacially fitting the evidence in rather than figuring out the crime. I did level 3 twice because I clicked the arrow and it just restarted the level - I almost did it a third time before realizing it was the last level 😅
Clever, with interesting puzzle design. (These three were pretty simple, but there are more in the future.) There are some implementation issues to sort out though, like the sound was garbled in the web build for me (I tried on multiple browsers).
pretty cool concept requiring the player to move around evidence pieces to connect the lines! i solved all 3 levels and it was nice. i was overthinking it at first because in the first level, there’s a gun but the bullet casings are totally separate from it. i tried to associate the bullets with the gun and maybe victim 2 had something to do with suspect 3. i think it’s because they’re all separate cases and have nothing to do with each other, so it feels a little off by having them all on the board at once.
perhaps you could make all the suspects and victims be part of the same case, and those case files are different reports instead of being completely separate from one another. i think that would make it more natural! anyways, it’s a creative and fun puzzle, good job!
Comments
Cool spacial puzzle! Neat idea how the puzzle was in spacially fitting the evidence in rather than figuring out the crime. I did level 3 twice because I clicked the arrow and it just restarted the level - I almost did it a third time before realizing it was the last level 😅
Clever, with interesting puzzle design. (These three were pretty simple, but there are more in the future.) There are some implementation issues to sort out though, like the sound was garbled in the web build for me (I tried on multiple browsers).
Good job on the submission!
pretty cool concept requiring the player to move around evidence pieces to connect the lines! i solved all 3 levels and it was nice. i was overthinking it at first because in the first level, there’s a gun but the bullet casings are totally separate from it. i tried to associate the bullets with the gun and maybe victim 2 had something to do with suspect 3. i think it’s because they’re all separate cases and have nothing to do with each other, so it feels a little off by having them all on the board at once.
perhaps you could make all the suspects and victims be part of the same case, and those case files are different reports instead of being completely separate from one another. i think that would make it more natural! anyways, it’s a creative and fun puzzle, good job!