This was neat! I didn't see the confirmation text in the top left since the link color blends in with the background a little, so I was stuck not knowing how to proceed after I got the artifacts all lined up at first. But otherwise I enjoyed it!
I liked the fact that it wasn't immediately obvious which words were clickable (and therefore it didn't feel as if all the puzzle pieces were being handed to me directly), but I did get a little stuck on the "something you're overlooking" section and ended up having to brute-force it. Personally, I think you might be able to get around that by framing the question a little differently rather than altering the visibility of the words. I feel that if you did make the words too visible, it might lock you out of writing a puzzle where the player really has to think laterally about which word(s) they want to pick up - but that might not be necessary, depending where you plan to take the story. As you say, it's a delicate balance.
Overall, I agree with the other commenters that this works well as a proof of concept. I'd be keen to revisit this game when you've had a chance to work on it some more!
Oh man, I want more! The puzzles are well-implemented and it was a good difficulty for an opening puzzle--interesting but not break-your-brain hard. But what really drew me in was the story. I want to see where this is going! What's special about the lid?
I do think you should just highlight the clickable words, though--having to mouse over every line of text to find them doesn't add anything to the experience.
Thank you, I will be making the words easier to spot, the trouble with being the only playtester for your own game is that it's tricky to balance. I'm glad you like the story, I know where it's going so hopefully it'll be satisfying.
i think this is a creative concept and the interface is pretty cool though i think the searching needs to involve some kind of gameplay, graphics or game-world interaction to make it work otherwise it becomes too much of a word-search game. anyhow, the story feels pretty well-written. good job!
Thank you :) I've currently got it so that when you hover over a word it changes, but am considering making it more obvious in general. It's a tricky balance to get right.
Comments
This was neat! I didn't see the confirmation text in the top left since the link color blends in with the background a little, so I was stuck not knowing how to proceed after I got the artifacts all lined up at first. But otherwise I enjoyed it!
I liked the fact that it wasn't immediately obvious which words were clickable (and therefore it didn't feel as if all the puzzle pieces were being handed to me directly), but I did get a little stuck on the "something you're overlooking" section and ended up having to brute-force it. Personally, I think you might be able to get around that by framing the question a little differently rather than altering the visibility of the words. I feel that if you did make the words too visible, it might lock you out of writing a puzzle where the player really has to think laterally about which word(s) they want to pick up - but that might not be necessary, depending where you plan to take the story. As you say, it's a delicate balance.
Overall, I agree with the other commenters that this works well as a proof of concept. I'd be keen to revisit this game when you've had a chance to work on it some more!
Oh man, I want more! The puzzles are well-implemented and it was a good difficulty for an opening puzzle--interesting but not break-your-brain hard. But what really drew me in was the story. I want to see where this is going! What's special about the lid?
I do think you should just highlight the clickable words, though--having to mouse over every line of text to find them doesn't add anything to the experience.
Thank you, I will be making the words easier to spot, the trouble with being the only playtester for your own game is that it's tricky to balance. I'm glad you like the story, I know where it's going so hopefully it'll be satisfying.
I really enjoyed this, works as a proof of concept and I'd love to see it expanded upon further.
Thank you, I know what I want to do with it so will hopefully be able to get some more out soon.
i think this is a creative concept and the interface is pretty cool though i think the searching needs to involve some kind of gameplay, graphics or game-world interaction to make it work otherwise it becomes too much of a word-search game. anyhow, the story feels pretty well-written. good job!
Thank you :) I've currently got it so that when you hover over a word it changes, but am considering making it more obvious in general. It's a tricky balance to get right.