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Depersonalization's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.879 | 3.879 |
Visuals | #3 | 4.333 | 4.333 |
Overall | #5 | 4.030 | 4.030 |
Gameplay | #9 | 3.818 | 3.818 |
Theme | #23 | 3.455 | 3.455 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'd suggest specifying that you can double-jump. I didn't realize you could and so I spent a bunch of time figuring out how to complete levels while hitting spikes fewer than three times.
Yeah, I only realized that I forgot that after the rating period started, which really sucks. I will make sure to fix that in a post-jam update, though.
Thanks for the feedback!
or just make a simple level where you have to double jump to pass
Absolutely loved the visuals! The shaders (I assume you used shaders) and postprocessing effects you used to achieve the digital look and the like warped faded look (when you shift to a ghost) were excellent! and the sprites + pixel art was minimalistic and very effective!
I agree with what's been said about wanting more use out of the ghost mode because its a wonderful effect and a really interesting addition to the platforming gameplay- it would be really cool to see it explored more!
Otherwise, I didn't really run into any bugs besides the frustrating hitbox of spikes on the top edge of walls. This game is very well polished and finished and it's definitely something to be very proud of especially for a short gamejam entry!
Yeah, I used shaders. I only started learning and experimenting with them about a week prior to the jam, so I was a bit worried that I might have overdone it, but it seems that everyone likes it, so that's a relief. Also, I really tried to submit a polished game and I feel I succeeded there.
Thanks for the feedback!