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Grimoire of Monsters - DEMO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How visually consistent is the art style in the game? | #1 | 4.667 | 4.667 |
Cohesiveness of game elements | #1 | 3.667 | 3.667 |
Overall | #3 | 3.389 | 3.389 |
Quality and fit of sound effects to the game | #3 | 3.667 | 3.667 |
How polished are the game mechanics given the allotted time? | #4 | 3.000 | 3.000 |
Unexpected or surprising elements in the game? | #5 | 2.667 | 2.667 |
Overall uniqueness of the game concept | #6 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the weirdest bug you encountered while making this game?
The suicidal fish that kept crawling up the walls in the cave. It's not even a major bug, but it is fukin weird. Still isn't fixed either, I just gave it a flopping animation and a forced respawn. To quote myself "If it's a stubborn ass that doesn't want to go back to water then it can die as nature intended ." ^~^'''
Second weirdest bug isn't fixed either, if you're on mobile do NOT use the journal, I have not fixed the soft locking yet, but the rest should be fine. (Need to add some extra code to allow for fixing this but I'm trying to do all I can without wrestling with any extra code).
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Comments
The game looks and sounds great! I had a difficult time getting the hang of the controls though.
Game looks like an solid RPG, but i have no clue what to do in this game
Yeah I think I'm going to actually do one last update and fix some of the issues, including adding a forced tutorial. Got some feedback from someone else that said much the same.