large number of backgound-noise and sound effects gets 5 stars even its over-rate-ed defines adventure in game, even not in room that reminds how good was tomb raider in it, expected a quest guard to lead to a mission to fill the bottles with essences, let say the sward is to heavy but with them light like feather. unreal game-engine has make it to large apx 2gb to wait and load, so rate is based only from gameplay video.
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Essence of Grimm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality and fit of sound effects to the game | #2 | 4.000 | 4.000 |
How polished are the game mechanics given the allotted time? | #3 | 3.333 | 3.333 |
Overall | #6 | 3.056 | 3.056 |
Cohesiveness of game elements | #6 | 3.000 | 3.000 |
Unexpected or surprising elements in the game? | #7 | 2.333 | 2.333 |
Overall uniqueness of the game concept | #9 | 2.333 | 2.333 |
How visually consistent is the art style in the game? | #9 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the weirdest bug you encountered while making this game?
A large sword followed around the enemy and chopped at the player
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