Hey, I was really proud of this when I came up with it, but the closer I get to finishing I am getting worried this might not be allowed. I am not sure why it wouldn't, because it does only use one button, and that button even only performs one task that never changes, but there is another mechanic that is introduced when pressing the button and that is where my doubt lies.
So my original idea for my game was to have the button be a canon in the center of the screen, and you press to fire. But it gets really tedious firing all the time, and it quickly becomes less fun and more annoying. So I was trying to come up with a way to have the ship fire all the time, and have the button control affect the "ships" movement. That is when I was given the idea from a friend to make it sort of like Space Invaders. I set it up, and had the ship moving side to side, and you press the button to change the way the ship goes. But then the rate of fire of the ship has to be really fast, and make the game easy, or it's just impossible as the ship can just always shoot at the wrong time.
So then my idea hit me, and I am worried it might be a little against the spirit of the jam considering the original video was played using a controller to activate the button, but considering this is a game made to be played on a computer I got the idea to incorporate the mouse as a main part of the game. So, the ship will fire continuously, and when you press the button, the ship will begin following the mouse as it moves left or right. When you press again, the ship will stop following the mouse and remain still. In theory, this is only one functionality, but it does require the button to act as a toggle, when the main rules specify that the action of the button can change over time, but not in certain ways. I was just curious if this is okay, or if I would be disqualified for submitting a game like this?