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Galatic Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style - Was there a distinct "vibe" to the game? | #1 | 4.500 | 4.500 |
Fun - Was the game fun? | #2 | 3.250 | 3.250 |
Playability - Was the game playable? | #3 | 4.125 | 4.125 |
Overall | #3 | 3.400 | 3.400 |
Theme - Was it a clever interpretation of the theme? | #7 | 2.875 | 2.875 |
Hook - Was there an interesting hook to the game? Story, mechanic, etc. | #8 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description of your game.
Join the Galactic Defense and take out aliens that are invading your area. Keep moving forward in this vertical scrolling shooter.
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Comments
A loved the art and the music! It was satisfying shooting down all the aliens, and was cool how it got more difficult over time.
In the future (I assume there probably wasn't time for this at the jam) it'd be cool if you could spend your money on improvements e.g. shields for your ship of different types of guns.
Great audio and visuals, I liked the progression of mechanics and the ramp up in difficult. A+ would space again!
Thanks for trying out my game.
Very well polished, aesthetic was clear and the audio worked well. Although a little loud with no ability to adjust,
Return key felt a little odd to use given the other controls.
Progression and balancing seemed very good, although would have preferred if the ammo didn't stop my own bullets.
Very well polished, aesthetic was clear and the audio worked well. Although a little loud with no ability to adjust,
Return key felt a little odd to use given the other controls.
Progression and balancing seemed very good, although would have preferred if the ammo didn't stop my own bullets.
Thanks for playing my game. I wasn't really sure what was a good fit to progress the prompts.
I addd options to adjust the sound in game. Pressing P to pause will give you the option to adjust the sound. I ran out of time trying to set it up on the main and game over screens.
I can see the case for not destroying the lasers when they hit the pickup and only destroying them when they hit an enemy.
+ A very polished product. The difficulty progression is well-designed and the gameplay is engaging.
+ The sound and art are perfect for this style of game.
- I felt like the [Return Key] for prompts didn't feel as organic to press when I was using the arrow keys for movement. It was fine when using [A] / [D].
Thanks for playing my game. I noticed that the return key was a bit out of the way, but I wanted to make sure the player didn't accidentally miss something. I was also hoping to have time to put in an option to skip the whole thing, but I ran out of time. What key do you think would have worked better A/D?
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