A very chill and relaxing simulator. I don't usually play/build games with a slower pace, but this was definately very enjoyable and made me want to play more games like this. Everything felt very polished and I couldn't find any major bugs. It did feel like I was fighting with the [Camera 2] at some points during tight corners. Have you guys considered a manual camera controller using mouse movement?
Jam Jes
Creator of
Recent community posts
Thank you for playing. I am currently working on balancing the difficulty of this game as I have received similar feedback.
The current changes I am working on are:
1. Increasing projectile size
2. Making missing a parry less punishing
3. Allowing story/gameplay to progress even if the player chooses to jump over every projectile.
Stay tuned for the version-2.0 👍
+ A very polished product. The difficulty progression is well-designed and the gameplay is engaging.
+ The sound and art are perfect for this style of game.
- I felt like the [Return Key] for prompts didn't feel as organic to press when I was using the arrow keys for movement. It was fine when using [A] / [D].
Hey, thank you for your playing. Below is a short video showcasing how the game is intended to work.
I will increase the projectile size in the next release as you suggested and look into designing a new mechanic that prevents the player from endlessly jumping over bullets. Thank you for your feedback. ✌️
Nice minimal UI pack. This was exactly what I was looking for. I have used these assets in my game jam project: https://jamjes.itch.io/word-connect
Thank You :)
Really enjoyed playing this game. The AI design was really well done.
Some improvements that could have been made:
+ The beginning felt quite slow and tedious, if the player had a run mechanic it would have helped getting to places quicker
+ It would have been nice if the AI could react to the player. For example, if the suspicion meter reaches past 75%, if there was an audible or visual cue to say that the AI suspects you before the game ends. This could add more tension and pressure for the player.
Overall a very fun and interesting project.
I really enjoyed this game :) It was very engaging and loved the art style
2D Platformers is my favourite genre so here are a few suggestions I have.
+ Players are able to stick to the walls mid jump/fall. Adding a Physics Material reducing the friction should fix that
+ The jump detection seems to be a little to generous, this allows every player to double jump if tapped fast. Tweaking the detection radius with more testing would help.
+ Increasing the gravity scale would make the characters less floaty. In my opinion, having responsive characters with quick move actions fits this puzzle platform level design.
Overall thoroughly enjoyed this and look forward to seeing more.
Sorry if the instructions weren't clear. The idea of the game is to use the mouse to rotate the pointer around the player. Then if it is pointing at a platform, you can press the key with the same colour (magnetic pole) to push off the platform, or press the key with a different colour to pull towards it.