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Stuart Heath

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A member registered Sep 06, 2021 · View creator page →

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Perhaps it was caused by jumping into the falling block?

Played quite well, had an issue where a block just stopped midway down and then a new piece started falling.

Aesthetic and audio are great.

Cool idea!

Played quite well, had an issue where a block just stopped midway down and then a new piece started falling.

Aesthetic and audio are great.

Cool idea!

Interesting idea and good take on the theme.

I found the game quite difficult to control, but I'm probably just a bit rubbish.

Putting the stickers on the rock was nice, the fact they were projected onto the spherical preview was a really nice touch, although not particularly sure what it added.

Very well polished, aesthetic was clear and the audio worked well. Although a little loud with no ability to adjust,

Return key felt a little odd to use given the other controls.

Progression and balancing seemed very good, although would have preferred if the ammo didn't stop my own bullets.

Very well polished, aesthetic was clear and the audio worked well. Although a little loud with no ability to adjust,

Return key felt a little odd to use given the other controls.

Progression and balancing seemed very good, although would have preferred if the ammo didn't stop my own bullets.

Thanks! We had a lot of fun making it and are really proud of what we've made.

As you say, it has that power wash sim game vibe and you're playing and you question why you're cleaning virtually, and next thing you know you've cleaned the entire floor and want to play the next level. 

Hey, thanks for checking it out. We toyed with the idea of a vacuum sound when moving but felt it would get dull quick. 

The falling vase is intentional, to introduce you to the mechanic/increase the jeopardy of the level. 

You can actually get to those on top of the dresser, I'm not sure if you figured it out, but you can get onto the walls/roof ;) 

Nice one, great pack. You can tell a lot of effort went into this.

Hi Ron, I will look to add a customisation panel for tweaking various parameters. As for characters and movements, I'm not an artist and can only really use what I find. I will keep an eye out for alternative art, but it's not something I am planning.

Hi Ron, This is only a basic prototype as a demonstration with no intention for it to be a playable game. 

Doh! Done

(1 edit)

Hi Ron,

Just released 1.06.

I've slowed the movement and created a random movement interval.

I've fixed the queue issue and also took the opportunity to improve the messages for trying to fight people not in the game, or if the requester is not in the game.

New joiners to the channel should now auto join.

You can now fight others with !fight @OTHER_PLAYER

There was an issue with the health bars showing after a fight for all players. This is fixed too.

I won't put the exp into the chat as I feel like this could cause too much spam.

Not sure what you mean about bot to give points?

(1 edit)

Hi,

Thanks for your response and the information. I believe I have resolved the issue. This was caused by capitalisation of names, which I should have found sooner. 

This should resolve the issues you're experiencing. I've also taken the opportunity to add some feedback in, should it not be able to find a requested player. These can be found in the latest version V1.04.

I've added the resize feedback to my backlog and will hopefully get something in place in the future.

Hopefully I've fixed the issues, but if not not, please do let me know!

Thanks

Stuart

P.S. If you have any additional feedback, I'd be very happy to hear it.

(1 edit)

Hi Ron,

I hope you're well. 

Firstly, many thanks for trying out my game. 

I'm sorry to hear that you've had some difficulties. I've never experienced this issue, on my test, or whilst engaging with streams using this. So this is very odd. Are you using TwitchGame V1.03.zip?

If you have time, a screenshot of the commands you're entering, to show exactly how you've entered them would be appreciated.

Thanks!