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Billie's Fishin' Mission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 2.840 | 3.667 |
Audio | #9 | 2.324 | 3.000 |
Theme | #9 | 2.840 | 3.667 |
Game Design | #9 | 2.582 | 3.333 |
Overall | #9 | 2.647 | 3.417 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello! I like a lot the atmosphere of the game, it’s so relaxing! :)
I’m trying to fish and I’m not sure how should I do it. I think I’m being impatient. There’s any special thing to have into account when fishing? I’d like to capture at least one of every fish. :D
Also the main character design looks awesome! And you implemented the exact 3D camera I wanted to implement in our game (but I didn’t know how to do it properly, hahaha). Congrats!
Hi! Thanks for playing our game :)
There's a lot more we wanted to get in before the deadline. I definitely should've focused on getting the core gameplay working properly before setting some of the other stuff up. To catch a fish you just need to click within short time after the bobber dips below the surface and you hear the sound effect. If a fish doesn't get added to your inventory, it's probably because I messed up somewhere. I know there are definitely a few that you can't catch in the version we released a few hours after the deadline, and in the version before the deadline the inventory is completely broken. It was a good learning experience though and I'll definitely revisit the idea some time soon.
I'll give your game a go right now :)
Thanks for the explanation!
It’s possible that I was being slow, but I realized anyway that the bobber moved and did a sound, so I’ll try again tomorrow. :D
It’s true that it’s difficult sometimes to know which things to prioritize first. Even if the core gameplay is not done, it’s also cool to see some details that you put in the animations of the character, being able to see the water from below correctly, the camera movement and feel is smooth, so anyway I think it’s very cool to come up with anything in the amount of time we had. I’d like to see that revisit for sure!
And I hope you enjoy our game, it was the first time I tried 3D game development and it was a chaos. The game has some bugs aside from the obvious ones (heheh) and they are already mentioned there and fixed in a version that I haven’t published yet. You’ll be fine if you don’t jump on the dock or some different objects that had a very complex collision meshes. Hopefully we’d like to add more objects to the map and then we’ll publish a small update with the fixes and some animation improvements for the main character.
Any kind of feedback is more than welcome, thank you in advance! :-)