Thanks for the explanation!
It’s possible that I was being slow, but I realized anyway that the bobber moved and did a sound, so I’ll try again tomorrow. :D
It’s true that it’s difficult sometimes to know which things to prioritize first. Even if the core gameplay is not done, it’s also cool to see some details that you put in the animations of the character, being able to see the water from below correctly, the camera movement and feel is smooth, so anyway I think it’s very cool to come up with anything in the amount of time we had. I’d like to see that revisit for sure!
And I hope you enjoy our game, it was the first time I tried 3D game development and it was a chaos. The game has some bugs aside from the obvious ones (heheh) and they are already mentioned there and fixed in a version that I haven’t published yet. You’ll be fine if you don’t jump on the dock or some different objects that had a very complex collision meshes. Hopefully we’d like to add more objects to the map and then we’ll publish a small update with the fixes and some animation improvements for the main character.
Any kind of feedback is more than welcome, thank you in advance! :-)