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Results

27 entries were submitted between 2023-07-07 04:00:00 and 2023-07-28 04:00:00. 184 ratings were given to 27 entries (96.4%) between 2023-07-28 04:00:00 and 2023-08-04 04:00:00. The average number of ratings per game was 6.6 and the median was 7.

Cheeze Strikerz

by Radioactiv Pankakez

Ranked 1st in How well did game visuals follow the bad art theme? with 7 ratings (Score: 4.857)

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CriteriaRankScore*Raw Score
How well did game visuals follow the bad art theme?#14.8574.857
Unexpected or surprising elements in the game#33.1433.143
Overall#53.3333.333
Cohesiveness of game elements#63.4293.429
Overall uniqueness of the game concept#102.5712.571
How well did the game follow the theme/constraint#113.4293.429
Quality and fit of sounds and sound effects to the game#142.5712.571

Car Banan

by broshv

Ranked 1st in How well did game visuals follow the bad art theme? with 7 ratings (Score: 4.857)

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CriteriaRankScore*Raw Score
How well did game visuals follow the bad art theme?#14.8574.857
How well did the game follow the theme/constraint#83.5713.571
Cohesiveness of game elements#93.2863.286
Quality and fit of sounds and sound effects to the game#92.7142.714
Overall#103.1193.119
Overall uniqueness of the game concept#142.4292.429
Unexpected or surprising elements in the game#201.8571.857

Banana Run

by Jumedista

Ranked 4th in How well did game visuals follow the bad art theme? with 8 ratings (Score: 4.500)

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CriteriaRankScore*Raw Score
How well did game visuals follow the bad art theme?#44.5004.500
Cohesiveness of game elements#43.6253.625
How well did the game follow the theme/constraint#93.5003.500
Overall#152.8132.813
Overall uniqueness of the game concept#181.8751.875
Unexpected or surprising elements in the game#231.7501.750
Quality and fit of sounds and sound effects to the game#231.6251.625

beat game

by Ross Karchner

Ranked 5th in How well did game visuals follow the bad art theme? with 7 ratings (Score: 4.429)

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CriteriaRankScore*Raw Score
Overall uniqueness of the game concept#14.2864.286
Overall#43.3573.357
How well did game visuals follow the bad art theme?#54.4294.429
Unexpected or surprising elements in the game#53.0003.000
Quality and fit of sounds and sound effects to the game#142.5712.571
Cohesiveness of game elements#153.0003.000
How well did the game follow the theme/constraint#182.8572.857

Flappy Banan

by broshv

Ranked 6th in How well did game visuals follow the bad art theme? with 8 ratings (Score: 4.375)

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CriteriaRankScore*Raw Score
Quality and fit of sounds and sound effects to the game#53.1253.125
How well did game visuals follow the bad art theme?#64.3754.375
How well did the game follow the theme/constraint#93.5003.500
Cohesiveness of game elements#113.2503.250
Overall#122.9382.938
Overall uniqueness of the game concept#221.7501.750
Unexpected or surprising elements in the game#251.6251.625

Arcade Clicker

by Legends Studio

Ranked 7th in How well did game visuals follow the bad art theme? with 7 ratings (Score: 4.286)

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CriteriaRankScore*Raw Score
How well did game visuals follow the bad art theme?#74.2864.286
Cohesiveness of game elements#162.7142.714
Quality and fit of sounds and sound effects to the game#172.2862.286
Unexpected or surprising elements in the game#182.0002.000
Overall#192.5242.524
Overall uniqueness of the game concept#201.8571.857
How well did the game follow the theme/constraint#202.0002.000

Doodlemelon Shooter

by Legends Studio

Ranked 8th in How well did game visuals follow the bad art theme? with 8 ratings (Score: 4.250)

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CriteriaRankScore*Raw Score
How well did game visuals follow the bad art theme?#84.2504.250
Quality and fit of sounds and sound effects to the game#122.6252.625
How well did the game follow the theme/constraint#153.1253.125
Overall#162.7292.729
Unexpected or surprising elements in the game#162.1252.125
Cohesiveness of game elements#212.5002.500
Overall uniqueness of the game concept#221.7501.750

Cook a cake

by Gaton_Floppa

Ranked 9th in How well did game visuals follow the bad art theme? with 6 ratings (Score: 4.166)

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CriteriaRankScore*Raw Score
How well did the game follow the theme/constraint#14.1664.500
Overall#13.6523.944
Overall uniqueness of the game concept#23.3953.667
Unexpected or surprising elements in the game#23.2403.500
Cohesiveness of game elements#33.8584.167
Quality and fit of sounds and sound effects to the game#63.0863.333
How well did game visuals follow the bad art theme?#94.1664.500

Bone Soup

by aerial301

Ranked 11th in How well did game visuals follow the bad art theme? with 9 ratings (Score: 4.000)

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CriteriaRankScore*Raw Score
Overall#23.4443.444
Quality and fit of sounds and sound effects to the game#23.4443.444
Overall uniqueness of the game concept#33.2223.222
Cohesiveness of game elements#53.5563.556
How well did the game follow the theme/constraint#73.6673.667
Unexpected or surprising elements in the game#102.7782.778
How well did game visuals follow the bad art theme?#114.0004.000

I'm hungry

by BottleGames

Ranked 13th in How well did game visuals follow the bad art theme? with 6 ratings (Score: 3.858)

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CriteriaRankScore*Raw Score
How well did the game follow the theme/constraint#14.1664.500
Quality and fit of sounds and sound effects to the game#63.0863.333
Cohesiveness of game elements#73.3953.667
Overall#83.2153.472
Overall uniqueness of the game concept#132.4692.667
How well did game visuals follow the bad art theme?#133.8584.167
Unexpected or surprising elements in the game#142.3152.500

Super Ketchup Bros

by aricv

Ranked 14th in How well did game visuals follow the bad art theme? with 10 ratings (Score: 3.800)

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CriteriaRankScore*Raw Score
How well did the game follow the theme/constraint#43.9003.900
Unexpected or surprising elements in the game#53.0003.000
Overall uniqueness of the game concept#72.8002.800
Overall#93.1333.133
Quality and fit of sounds and sound effects to the game#132.6002.600
How well did game visuals follow the bad art theme?#143.8003.800
Cohesiveness of game elements#182.7002.700

Fruit madness

by snezitko

Ranked 15th in How well did game visuals follow the bad art theme? with 7 ratings (Score: 3.571)

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CriteriaRankScore*Raw Score
How well did game visuals follow the bad art theme?#153.5713.571
Overall uniqueness of the game concept#201.8571.857
How well did the game follow the theme/constraint#231.8571.857
Unexpected or surprising elements in the game#241.7141.714
Quality and fit of sounds and sound effects to the game#251.4291.429
Overall#252.0242.024
Cohesiveness of game elements#261.7141.714

Escape from Zahar`s basement

by Micron Studio

Ranked 16th in How well did game visuals follow the bad art theme? with 5 ratings (Score: 3.550)

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CriteriaRankScore*Raw Score
How well did game visuals follow the bad art theme?#163.5504.200
Unexpected or surprising elements in the game#172.0282.400
Quality and fit of sounds and sound effects to the game#182.1972.600
Overall uniqueness of the game concept#191.8592.200
Overall#222.2542.667
Cohesiveness of game elements#222.3662.800
How well did the game follow the theme/constraint#261.5211.800

It's So Bad It's Food

by Sourdough Games

Ranked 17th in How well did game visuals follow the bad art theme? with 6 ratings (Score: 3.395)

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CriteriaRankScore*Raw Score
Overall uniqueness of the game concept#43.0863.333
How well did the game follow the theme/constraint#63.7034.000
Cohesiveness of game elements#73.3953.667
Overall#73.2403.500
Unexpected or surprising elements in the game#72.9323.167
Quality and fit of sounds and sound effects to the game#82.9323.167
How well did game visuals follow the bad art theme?#173.3953.667

late night burger king

by OmeletManan

Ranked 19th in How well did game visuals follow the bad art theme? with 5 ratings (Score: 3.212)

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CriteriaRankScore*Raw Score
Unexpected or surprising elements in the game#43.0433.600
Overall uniqueness of the game concept#152.3662.800
How well did game visuals follow the bad art theme?#193.2123.800
Overall#202.3662.800
How well did the game follow the theme/constraint#221.8592.200
Cohesiveness of game elements#222.3662.800
Quality and fit of sounds and sound effects to the game#271.3521.600

Fruit Catcher

by Aronas

Ranked 20th in How well did game visuals follow the bad art theme? with 8 ratings (Score: 3.000)

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CriteriaRankScore*Raw Score
Cohesiveness of game elements#14.2504.250
How well did the game follow the theme/constraint#133.2503.250
Overall#182.5832.583
Quality and fit of sounds and sound effects to the game#192.0002.000
How well did game visuals follow the bad art theme?#203.0003.000
Overall uniqueness of the game concept#221.7501.750
Unexpected or surprising elements in the game#271.2501.250

Ugly Pizza Clicker

by Sidecutter

Ranked 21st in How well did game visuals follow the bad art theme? with 6 ratings (Score: 2.932)

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CriteriaRankScore*Raw Score
How well did the game follow the theme/constraint#192.7773.000
Unexpected or surprising elements in the game#211.8522.000
How well did game visuals follow the bad art theme?#212.9323.167
Overall#232.1602.333
Cohesiveness of game elements#242.3152.500
Overall uniqueness of the game concept#251.6971.833
Quality and fit of sounds and sound effects to the game#261.3891.500