27 entries were submitted between 2023-07-07 04:00:00 and 2023-07-28 04:00:00. 184 ratings were given to 27 entries (96.4%) between 2023-07-28 04:00:00 and 2023-08-04 04:00:00. The average number of ratings per game was 6.6 and the median was 7.
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #1 | 4.166 | 4.500 |
Overall | #1 | 3.652 | 3.944 |
Overall uniqueness of the game concept | #2 | 3.395 | 3.667 |
Unexpected or surprising elements in the game | #2 | 3.240 | 3.500 |
Cohesiveness of game elements | #3 | 3.858 | 4.167 |
Quality and fit of sounds and sound effects to the game | #6 | 3.086 | 3.333 |
How well did game visuals follow the bad art theme? | #9 | 4.166 | 4.500 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #1 | 4.166 | 4.500 |
Quality and fit of sounds and sound effects to the game | #6 | 3.086 | 3.333 |
Cohesiveness of game elements | #7 | 3.395 | 3.667 |
Overall | #8 | 3.215 | 3.472 |
Overall uniqueness of the game concept | #13 | 2.469 | 2.667 |
How well did game visuals follow the bad art theme? | #13 | 3.858 | 4.167 |
Unexpected or surprising elements in the game | #14 | 2.315 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #1 | 3.429 | 3.429 |
How well did the game follow the theme/constraint | #3 | 4.000 | 4.000 |
Quality and fit of sounds and sound effects to the game | #3 | 3.143 | 3.143 |
Overall | #3 | 3.381 | 3.381 |
Overall uniqueness of the game concept | #5 | 3.000 | 3.000 |
How well did game visuals follow the bad art theme? | #11 | 4.000 | 4.000 |
Cohesiveness of game elements | #16 | 2.714 | 2.714 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #4 | 3.900 | 3.900 |
Unexpected or surprising elements in the game | #5 | 3.000 | 3.000 |
Overall uniqueness of the game concept | #7 | 2.800 | 2.800 |
Overall | #9 | 3.133 | 3.133 |
Quality and fit of sounds and sound effects to the game | #13 | 2.600 | 2.600 |
How well did game visuals follow the bad art theme? | #14 | 3.800 | 3.800 |
Cohesiveness of game elements | #18 | 2.700 | 2.700 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #5 | 3.875 | 3.875 |
Unexpected or surprising elements in the game | #12 | 2.500 | 2.500 |
Overall uniqueness of the game concept | #12 | 2.500 | 2.500 |
Overall | #13 | 2.896 | 2.896 |
Cohesiveness of game elements | #14 | 3.125 | 3.125 |
How well did game visuals follow the bad art theme? | #18 | 3.375 | 3.375 |
Quality and fit of sounds and sound effects to the game | #19 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Overall uniqueness of the game concept | #4 | 3.086 | 3.333 |
How well did the game follow the theme/constraint | #6 | 3.703 | 4.000 |
Cohesiveness of game elements | #7 | 3.395 | 3.667 |
Overall | #7 | 3.240 | 3.500 |
Unexpected or surprising elements in the game | #7 | 2.932 | 3.167 |
Quality and fit of sounds and sound effects to the game | #8 | 2.932 | 3.167 |
How well did game visuals follow the bad art theme? | #17 | 3.395 | 3.667 |
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.444 | 3.444 |
Quality and fit of sounds and sound effects to the game | #2 | 3.444 | 3.444 |
Overall uniqueness of the game concept | #3 | 3.222 | 3.222 |
Cohesiveness of game elements | #5 | 3.556 | 3.556 |
How well did the game follow the theme/constraint | #7 | 3.667 | 3.667 |
Unexpected or surprising elements in the game | #10 | 2.778 | 2.778 |
How well did game visuals follow the bad art theme? | #11 | 4.000 | 4.000 |
Criteria | Rank | Score* | Raw Score |
How well did game visuals follow the bad art theme? | #1 | 4.857 | 4.857 |
How well did the game follow the theme/constraint | #8 | 3.571 | 3.571 |
Cohesiveness of game elements | #9 | 3.286 | 3.286 |
Quality and fit of sounds and sound effects to the game | #9 | 2.714 | 2.714 |
Overall | #10 | 3.119 | 3.119 |
Overall uniqueness of the game concept | #14 | 2.429 | 2.429 |
Unexpected or surprising elements in the game | #20 | 1.857 | 1.857 |
Criteria | Rank | Score* | Raw Score |
How well did game visuals follow the bad art theme? | #4 | 4.500 | 4.500 |
Cohesiveness of game elements | #4 | 3.625 | 3.625 |
How well did the game follow the theme/constraint | #9 | 3.500 | 3.500 |
Overall | #15 | 2.813 | 2.813 |
Overall uniqueness of the game concept | #18 | 1.875 | 1.875 |
Unexpected or surprising elements in the game | #23 | 1.750 | 1.750 |
Quality and fit of sounds and sound effects to the game | #23 | 1.625 | 1.625 |
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #5 | 3.125 | 3.125 |
How well did game visuals follow the bad art theme? | #6 | 4.375 | 4.375 |
How well did the game follow the theme/constraint | #9 | 3.500 | 3.500 |
Cohesiveness of game elements | #11 | 3.250 | 3.250 |
Overall | #12 | 2.938 | 2.938 |
Overall uniqueness of the game concept | #22 | 1.750 | 1.750 |
Unexpected or surprising elements in the game | #25 | 1.625 | 1.625 |
Criteria | Rank | Score* | Raw Score |
How well did game visuals follow the bad art theme? | #1 | 4.857 | 4.857 |
Unexpected or surprising elements in the game | #3 | 3.143 | 3.143 |
Overall | #5 | 3.333 | 3.333 |
Cohesiveness of game elements | #6 | 3.429 | 3.429 |
Overall uniqueness of the game concept | #10 | 2.571 | 2.571 |
How well did the game follow the theme/constraint | #11 | 3.429 | 3.429 |
Quality and fit of sounds and sound effects to the game | #14 | 2.571 | 2.571 |
Criteria | Rank | Score* | Raw Score |
Cohesiveness of game elements | #1 | 4.250 | 4.250 |
How well did the game follow the theme/constraint | #13 | 3.250 | 3.250 |
Overall | #18 | 2.583 | 2.583 |
Quality and fit of sounds and sound effects to the game | #19 | 2.000 | 2.000 |
How well did game visuals follow the bad art theme? | #20 | 3.000 | 3.000 |
Overall uniqueness of the game concept | #22 | 1.750 | 1.750 |
Unexpected or surprising elements in the game | #27 | 1.250 | 1.250 |
Criteria | Rank | Score* | Raw Score |
How well did game visuals follow the bad art theme? | #3 | 4.556 | 4.556 |
Overall uniqueness of the game concept | #5 | 3.000 | 3.000 |
Overall | #6 | 3.259 | 3.259 |
Unexpected or surprising elements in the game | #9 | 2.889 | 2.889 |
Quality and fit of sounds and sound effects to the game | #11 | 2.667 | 2.667 |
Cohesiveness of game elements | #12 | 3.222 | 3.222 |
How well did the game follow the theme/constraint | #14 | 3.222 | 3.222 |
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #1 | 3.625 | 3.625 |
Cohesiveness of game elements | #2 | 4.000 | 4.000 |
Unexpected or surprising elements in the game | #13 | 2.375 | 2.375 |
Overall | #14 | 2.875 | 2.875 |
How well did the game follow the theme/constraint | #15 | 3.125 | 3.125 |
Overall uniqueness of the game concept | #16 | 2.250 | 2.250 |
How well did game visuals follow the bad art theme? | #25 | 1.875 | 1.875 |
Criteria | Rank | Score* | Raw Score |
How well did game visuals follow the bad art theme? | #8 | 4.250 | 4.250 |
Quality and fit of sounds and sound effects to the game | #12 | 2.625 | 2.625 |
How well did the game follow the theme/constraint | #15 | 3.125 | 3.125 |
Overall | #16 | 2.729 | 2.729 |
Unexpected or surprising elements in the game | #16 | 2.125 | 2.125 |
Cohesiveness of game elements | #21 | 2.500 | 2.500 |
Overall uniqueness of the game concept | #22 | 1.750 | 1.750 |
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #7 | 2.932 | 3.167 |
Overall uniqueness of the game concept | #9 | 2.623 | 2.833 |
Quality and fit of sounds and sound effects to the game | #16 | 2.315 | 2.500 |
How well did the game follow the theme/constraint | #17 | 3.086 | 3.333 |
Overall | #17 | 2.700 | 2.917 |
Cohesiveness of game elements | #20 | 2.623 | 2.833 |
How well did game visuals follow the bad art theme? | #22 | 2.623 | 2.833 |
Criteria | Rank | Score* | Raw Score |
Overall uniqueness of the game concept | #1 | 4.286 | 4.286 |
Overall | #4 | 3.357 | 3.357 |
How well did game visuals follow the bad art theme? | #5 | 4.429 | 4.429 |
Unexpected or surprising elements in the game | #5 | 3.000 | 3.000 |
Quality and fit of sounds and sound effects to the game | #14 | 2.571 | 2.571 |
Cohesiveness of game elements | #15 | 3.000 | 3.000 |
How well did the game follow the theme/constraint | #18 | 2.857 | 2.857 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #19 | 2.777 | 3.000 |
Unexpected or surprising elements in the game | #21 | 1.852 | 2.000 |
How well did game visuals follow the bad art theme? | #21 | 2.932 | 3.167 |
Overall | #23 | 2.160 | 2.333 |
Cohesiveness of game elements | #24 | 2.315 | 2.500 |
Overall uniqueness of the game concept | #25 | 1.697 | 1.833 |
Quality and fit of sounds and sound effects to the game | #26 | 1.389 | 1.500 |
Criteria | Rank | Score* | Raw Score |
How well did game visuals follow the bad art theme? | #7 | 4.286 | 4.286 |
Cohesiveness of game elements | #16 | 2.714 | 2.714 |
Quality and fit of sounds and sound effects to the game | #17 | 2.286 | 2.286 |
Unexpected or surprising elements in the game | #18 | 2.000 | 2.000 |
Overall | #19 | 2.524 | 2.524 |
Overall uniqueness of the game concept | #20 | 1.857 | 1.857 |
How well did the game follow the theme/constraint | #20 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #15 | 2.182 | 3.333 |
How well did the game follow the theme/constraint | #21 | 1.964 | 3.000 |
Quality and fit of sounds and sound effects to the game | #21 | 1.964 | 3.000 |
How well did game visuals follow the bad art theme? | #24 | 1.964 | 3.000 |
Cohesiveness of game elements | #25 | 2.182 | 3.333 |
Overall | #26 | 1.964 | 3.000 |
Overall uniqueness of the game concept | #27 | 1.528 | 2.333 |