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RTS-Lord Progress

A topic by Brentem created Jun 30, 2022 Views: 98 Replies: 2
Viewing posts 1 to 3
(2 edits) (+1)

Introduction

We (CraftLord and I) noticed that the forum has gotten inactive. So to make it more active, we thought it would be a good idea to post an update of our game. Maybe this will inspire others to do the same.

Project description

RTS-Lord (temporary name) is going to be a retro RTS. Some examples of retro RTS are: Warcraft 1, Warcraft 2 and Starcraft. Our current goals for the project is to make it possible to select, create units and build structures.

Tech used

    Features

    It is possible to select 2 units and make them move to a certain location. The map is generated via a png image, it creates a 32x32 tile based on the pixels of the image. There is also a basic version of a mini map.

    Problems

    We wanted to create a grid system to base the movement of units on. This didn't work, because the grid system we used broke our game.

    Future planning

    We plan to implement a grid system that works. If the grid is implemented, we want to use the A* Algorithm for pathfinding. We also want to expand the functionalities of the mini map.

    Video

    Well done, my young padawan son!

    Host

    Spuds great so far!