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Desert Boat Thing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor! (Engagement, Pacing, Challenge) | #4 | 4.000 | 4.000 |
Game Design! (Polish, Logic, Flow) | #7 | 3.500 | 3.500 |
Overall | #11 | 2.917 | 2.917 |
Narrative! (Immersion, Consistency) | #14 | 1.250 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is one of the marvels of what Bakin is capable of! The model of the boat is excellent, and truly the amount of effort that went into these physics and design are outstanding! For some constructive criticism though I felt the controls were a bit tough to use but I'm not that good with tank controls which may be the reason. I also felt like the more comfortable way to play would have been having the cannon fire on the opposite site than the one you were turning toward. That's all I can really critique though, fantastic job!
- Really interesting concept! Would be better if the boat remembered the last side I turned so it didn't required actively turning to shoot.
Made in BAKIN only?
made in BAKIN
NO A.I.
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Comments
four minutes before the deadline!?
what a cool concept. It shows a game about ship battles is possible and the concept is really cool. The challenge aspect is also a lot of fun. Well done on this.
Very cool minigame I was terrible at first, but, I improved over the time.