Hahaha, thank you, for playing the game Nicola!
Greetings!
Of course, you can! You can use the time system to set conditions for your NPCs. However, this requires you to create the events. Here's a suggestion: create an event sheet for each daily behavior that activates if the time is greater than, for example, '8', and less than '12'. Then, execute whatever you need to do within that timeframe for each behavior
(Keep in mind this needs to be build by yourself because every developer needs are different!)
As the skybox cannot be transitioned, it is not part of the MainDayNight.cs script. However, there is a C# function in MainRender.cs that can be called in the events panel to change the skybox. As for the background color, I think I'll be able to add a transition in a future update.
SetSkyBox
it uses a string with the exact skybox name in your resources, example = "sb_obj_sky_Night"
Hello Mr Angel star! I'm so glad you liked several things of my game!, I really put a lot of time and effort into the systems!
Now answering your question: (I think it's fair)
The game has a fairly simple story, in short, the protagonist is helping to rebuild the town he saved from an attack by forest creatures, but why did that attack happen?, Let's get to the bottom of this!, hehe, beyond that there is not such a deep story. The intention I had with the game was more of an arcade type, although I understand that the game lends itself to the possibility of having a more elaborate story that's why I was adding certain narrative touches of a story I have in mind for a future game.
I really appreciate that you see potential to be a complete game!, regarding future plans the truth is that I made the game thinking only of being a jam game, But I'm likely to use much of what I learned in this Jam for a more elaborate game in Bakin!
I will also upload a big update for the game after the jam as a appreciation to all the support I have been receiving.
Without further ado, greetings, see you on the discord!