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Jagonz

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A member registered Nov 13, 2021 · View creator page →

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Hahaha, thank you, for playing the game Nicola! 

Greetings!

Very cool minigame I was terrible at first, but, I improved over the time.

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Do you mean that there is a way to save sound, pitch, frequency, etc. settings and that these can be applied just by calling the name of the preset? 


And thank you! 

I see, Thank you for your information! :D

我知道已经过了一段时间了,我已经添加了信用卡支付作为插件的支付方式之一,但我不确定这是否适用于中国的用户。

It's ok! The last fix handles those cases, so people don't have to worry about anything about it :3
thank you!

I contacted you on Discord!

Hello! I'm going to check the issue!, but, just in case, are you using a different "decimal separator" than the default dot in your system?. 

like a " , " or something else?.  

thank you.

Thank you! I'm glad this script was helpful to you! :D

Thank you for your support! :D

I think this can be done by default in Bakin, but, I'm not entire sure. I'm going to take a look when I have some free time!

Thank you / Gracias bro! 

I'm glad to help! ^^ 

Yes!, but you need to place the $memory tag in the cast you want to be persistent! 

Yup! Even if it shows errors when opening it you can go to resources and export the files :3

If I remember correctly, smile character comes with a sample project in SGB, what I did was open that sample project with Bakin and exported the characters there.

Write to me on discord!

Thank you! I will upload an update fixing several issues soon! 

Thank you very much! Oh we have a dash, the blue icon with a person running can unlock it, I'm going to let the player use dash on the beginning without the need of unlocking it first. 

Thank you for your feedback :D

你好!我可以尝试将我的产品翻译成中文。如果这段文字在中文中有意义,我可以使用人工智能来帮助我翻译成你的语言!请告诉我这段文字是否通顺。 关于付款,我还不确定,我会调查是否可以使用你上面提到的支付方式。

Of course, you can! You can use the time system to set conditions for your NPCs. However, this requires you to create the events. Here's a suggestion: create an event sheet for each daily behavior that activates if the time is greater than, for example, '8', and less than '12'. Then, execute whatever you need to do within that timeframe for each behavior
(Keep in mind this needs to be build by yourself because every developer needs are different!)

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As the skybox cannot be transitioned, it is not part of the MainDayNight.cs script. However, there is a C# function in MainRender.cs that can be called in the events panel to change the skybox. As for the background color, I think I'll be able to add a transition in a future update.

SetSkyBox
it uses a string with the exact skybox name in your resources, example = "sb_obj_sky_Night"

Sure!, can we talk on Discord?

@Jagonz

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This is an interesting idea, I think this could be done by placing real clouds objects in the sky somehow I'm going to see what can I do.

Hello and thank you! I tested the plugin a lot and I never found a significant impact on performance :D!

Hello! I think it's possible even with this script! If you edit the camera so that it's away from the player, I'm not sure but it could works. 

Hello and thank you! I'm going to investigate the problem of items that are not learned, it could be a new bug, the icon thing could be because of the resolution, what resolution are you using and what layout? For more in-depth support this is my discord: @Jagonz

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I think this is possible with subgraphics and events, but I think I'm going to make an "event" light script, because some people are asking for that too!

Of course! just don't forget to mention me!

Yeah of course! and thank you for your support! :D

Fixed!, thank you for your feedback!

I also improved the script for a better first person experience!

Thank you very much! I will test it maybe the last bakin updates broke something in the script! I think it's about time for an update for fpView :D

Thank you Knifish I'm glad you enjoyed my happy game! 

Thank you for playing it! I was very happy watching the whole video and I totally understand the constructive criticism! By the way you have a great charisma very entertaining!

Thank you Mr patchwork!

Thank you Angel!

Thank you Kumachan! I'm happy that the little bear liked my game! Hehe :3

Hello Mr Angel star! I'm so glad you liked several things of my game!, I really put a lot of time and effort into the systems!

Now answering your question:  (I think it's fair)

The game has a fairly simple story, in short, the protagonist is helping to rebuild the town he saved from an attack by forest creatures, but why did that attack happen?, Let's get to the bottom of this!, hehe, beyond that there is not such a deep story. The intention I had with the game was more of an arcade type, although I understand that the game lends itself to the possibility of having a more elaborate story  that's why I was adding certain narrative touches of a story I have in mind for a future game. 

I really appreciate that you see potential to be a complete game!, regarding future plans the truth is that I made the game thinking only of being a jam game, But I'm likely to use much of what I learned in this Jam for a more elaborate game in Bakin!

I will also upload a big update for the game after the jam as a appreciation to all the support I have been receiving.

Without further ado, greetings, see you on the discord!