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CRYPT CREEPER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics - Does the game look great? | #17 | 2.742 | 3.167 |
Halloween Spirit - Some aspect fear, the supernatural or the macabre? | #17 | 2.742 | 3.167 |
Overall | #20 | 1.848 | 2.133 |
Enjoyment - How fun is the game overall? | #21 | 1.155 | 1.333 |
Use of Theme - Was the theme incorporated well? | #22 | 1.588 | 1.833 |
Sound Design - Was that bump in the night the perfect SFX? | #23 | 1.010 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The look of the skeletons was really cool and the animations were great!
The level looked cool as well!
I could walk through walls, and fell underneath the map, not sure what the end goal was!
Overall I think it looked good but just needed more polish and the controls needed to be more standard as I was getting confused walking and turning!
Thank you for feedback- I fixed the collision issue as well as the controls, and also exposed more of the map that wasn't playable before. Still have more work to do on it for sure.
This was an interesting entry! It seems like a solid start that just needed more time.
What I liked:
Some Notes:
It's a solid start! Thanks for a great submission.
Thank you for the feedback and thanks for hosting the jam! I implemented your comments (switching locomotion and rotation, changed the movement speed. Cheers!
Love the look! Great foundation
Cool visuals 🔥
Movement controls seemed a bit strange to me.
Curiosity question: have you used an asset for skeletons or have you modeled them yourself? 💀🦴
Thanks for feedback!
I need to work out the controls more for sure and play with some options. The skeleton I modified by taking a higher res scan and built a low poly version over it (while connecting all the bones so that the whole thing is a single unified mesh). I painted the textures using substance painter and then did the armature rig in blender. Then I used some stock skeletal animations retargeted to my mesh/armature. (sorry long answer!)
Nice look to it - and it ran well on the Quest. Nice spooky skeletons!
Wasn't sure if there was a goal to do, or an objective to complete - the movement was a little too fast for me...
Looked great though, nice job! Over 500Mb seems a big download for what I experienced, did I miss anything?
Thank you for checking it out! And thank you for the feedback too :)
The current download size is terrible because I was rushing to just package up whatever was showable to contribute to the game jam, so I didn't optimize anything and it included lots of stuff that isn't connected/accessible in the game yet. I hope to post an update in a week or so (after the jam is over) that optimizes the file size too.
Thank you for being patient enough to download a 500mb incomplete prototype and giving it a try!
I think you are probably right about the speed, slowing it down is a good idea as I have been getting into to interactions/attacking.