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Elf slavery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 3.250 | 3.250 |
Story | #10 | 2.875 | 2.875 |
Horror | #14 | 2.750 | 2.750 |
Creativity | #16 | 2.750 | 2.750 |
Gameplay | #18 | 2.250 | 2.250 |
Presentation | #18 | 2.625 | 2.625 |
Overall | #18 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Haunting Melody in your game?
By making sound crucial to escaping santa claus.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
I have implement phantom threat & sound of music by hiding most of the map & using sound volume to represent the distance to danger
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Comments
Simple but enjoyable for a bit. Nice implementation of the theme.
Nice simple gameplay. Sometimes it felt like Santa got me even after I stopped moving, but I was probably just too slow. The graphics are also very simple, but it works. A good entry to the game jam!
it's nice to hear that you like it !
Santa still move to the player even if it stop for 0,3 s so that the player have to stop faster. It was plan to make the game a bit harder & push the player to react as soon as possible to santa sound.
Ah, that explains it!
The art in the intro and outro was kinda great if it was yours, gameplay not so much and sfx were good.
Tanks for review. It was my first 1 week game, so I keep the gameplay to something simple to finish it on time.
I have generate images with AI (cf https://github.com/invoke-ai/InvokeAI). I'm not that good in graphics to do sutch details images, so I found an alternative way to get image matching what I whanted to do.
I thought it may have been AI keep up the jamming but also experiment with you own art style if you would have drawn over and lost some detail it likely would feel more cohesive. Merry Xmas dude!