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A jam submission

ZEDisDEAD: Ruth and Her Cat Amidst the Undead HordeView game page

Hide in the shadows, scavenge, and fight back to survive the apocalypse.
Submitted by zed9h — 12 minutes, 6 seconds before the deadline
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ZEDisDEAD: Ruth and Her Cat Amidst the Undead Horde's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#63.8333.833
Story#73.5003.500
Presentation#73.6673.667
Overall#123.1943.194
Gameplay#143.0003.000
Theme#153.0003.000
Horror#222.1672.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme: A Game of Life and Death in your game?
The game follows an apocalypse survivor as they encounter various unforeseen life-threatening challenges.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
The game's boss encounters are designed as a trap, and the game culminates in a pivotal life-and-death choice for the player.

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Comments

(+1)

Great game

Developer

I am curious, how far have you played; did you get to the end?

Submitted(+1)

Very Clever effect and concept in the game design  

The unique title and opening words are really good. I found myself reading the opening text as I would with a novel rather than searching for the skip button.

Would of really liked a sequence of set pieces that showed off the mechanics.

Developer

I am really happy to hear that. I have to admit that I used chatGPT heavily to stylize the text, but I took great care to edit and keep the argument cohesive.

I took note about the starting set piece, I don't want to force the player into a tutorial, but I will think of something.

It's a prototype for a bigger project I want to do, but this one has a story of its own and I intend to develop it a bit more, I will probably create another entry on itch and keep the one from the game jam like it is.

Submitted(+1)

I like the visuals, but it got me confused several times, especially in caves, but there is something there.

Nice gameplay and UI also. 

Developer

I know what you mean, maybe it needs more distinct outlines, especially for the passages. I am thinking about how to solve it for the next iteration of this see-through idea, if you have any tips I am all ears :) ...as the player of isometric games this always bothered me so much that the player can't see clearly what the character is seeing, and I am trying to solve this.