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Terry0808

277
Posts
9
Topics
18
Followers
36
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A member registered Oct 01, 2021 · View creator page →

Creator of

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Looks Really good look forward to giving it a play.

Really cool game play mechanic gives me anger foot vibes. Challenging with a nice visuals, A really solid game I can see people definitely speed running.

Well thought out levels that was challenging but rewarding until level four I just could't get the timing right. I especially liked the end of level three with the momentum fling mechanic. Really cool.

The character controller is smooth and I could see the vision however once it came to hopping across to the objects I was struggling to get across.

I have crates that can be destroyed and rock walls that can be used as progress gates. I was going to use them to open up other routes for faster ascents but just choose to leave them out as time got the better of me. 

Thanks for giving it a try it's appreciated.  

Fun mechanic that was well used within the theme however once I left the clouds though the first red rock really got me! I just couldn't get past it. I got there on the 4 minute area and was still there at 10 minutes.

If I was to experiment with mechanics I would of liked to of used the arrows to move along the ground level. And maybe separate the vertical walls and sloped walls so that I could jump from the slide. Just some ideas that popped in my head as I played.

Really fun and would fit into mobile gaming great. 

Thanks for the feedback it's appreciated. That's a good idea on the falling platforms I really should indicate the functionality with better shape language or particles.

Cheers for playing

Hi everyone I've just released a entry to a game jam and I would really appreciate it if you have a spare ten minutes to give it a try and post a rating it would be really appreciated and help out loads. 

Feels strange randomly asking the internet to do me a favour but it's worth a try. Here's a brief video of the project.

Thanks a lot Terry0808

https://new-leaf-games.itch.io/aplomb-ascends

 

Really fun platforming experience. And some well thought out level design. On the controls I struggled quite a bit wrapping my head around the second section there's something about the mouse that wasn't sinking in. If I could try a different layout I would assign horizontal dash to the arrows and remove the need to have A & D input while pressing and add vertical dash and slam to the up and down arrows. 

 Its a little thing but the lizard eye charge indicator is really good as well! that's a cool obstacle.

Always appreciate the feedback thanks for giving it a try.

Thanks for giving it a try its really appreciated.

Really cool game. Would of really liked a calming sandbox area to just enjoy swimming about and be one with the koi before the challenge began.

Takes a minute to get the hang of controlling the paddle and the ball but once you do its an interesting mechanic. Pop in some gravity effecting power ups and some bloom lighting and there's a cool mobile game there.

Cool art style the contrast between the metal and chicken is very appealing. Some part of me wonted to see feathers and blood when I hit the blades but that's just me being me. 

Maybe a few easier jumps to start would of been nice. My son said a machine firing eggs at the chicken would of been cool. 

Appreciate you trying it out. I’ve dropped you a follow when it hits my feed I’ll give it a go. 

well presented platforming challenge. I especially like the trail effect from the character. Has some long drops though! 

No worries it is a bit of a pain not being able to post updates during ratings. I will set up a follow and give it a try when you update it.

The controller feels smooth and I gave it a couple of dozen attempts but I just couldn't get past the jump across from the obstacle with the blue floor near the start however I don't play many 1st person perspective games so I'm not very good at jumping while not being able to see the edge of the platform.  

As a suggestion I feel some auditory cues may of helped me with jump timings.

Controls were tripping me up but the menu music was awesome.

Cool mechanics and game play loop presented very well however reading and typing on a timer is a little bit to close to real life work for me.

There is lots of potential here.

Interesting game however some of the spikes on the second level are a little sneaky! Maybe a tile variation hinting at whats coming would be nice. 

No worries my pleasure.

I really can see potential. I like the mechanics and the design and really wonted to give it a good run however I couldn't get past the mouse controls and after 10 minutes was still struggling to wrap my head around movement.

That a precise jump and the pixel art chicken is cool. Enjoyed trying it out! Was scoring around 30 before taking my bath. 

Really solid gameplay loop and mechanics. I found myself really pushing for the sub 60seconds.

Really cool entry I like the mood the game sets especially the tile art and opening set up. Character controller feels responsive however I'm so used to unlimited wall jumps I was trying to navigate the level not as intended at times but that not your game just my conditioning. 

I can see lots of potential with this project and enjoyed my playthrough if there was one thing I would change it would be a little bit more global illumination. I can see where you was going and how it aid's with setting the mood but it was a little to dark for me as it stops me properly building a mental map between runs and causes me to squint a little bit to much.

Nice animations on the character really like how the frames you have created gives the movements lots weight. Would be really nice if there was some sound effects to push it further however I really enjoyed controlling your character. Well thought out level design and your tile art is really good. 

I didn't post the fastest time but I got to the top and enjoyed the play through.

A timer and checkpoint would of been nice but a cool entry with some well thought out  level design.

Cool game love the pixel art cat. I think you was using a perspective camera and the back blue panel was to small so it was bobbing around in the bottom right corner where I was looking for landings. But other than that cool entry.

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Solid mechanic that is very well presented. I enjoyed my play through reaching the three breakable gates in 82 seconds however once I passed the gates I hit the red area and just respawned back to the lower checkpoint with the timer still going. This feels like the end but leaves me feeling like its not. Not quite sure if it is?

I opened it up on my ipad after reading that it was mobile playable however was getting really choppy framerates.

I can certainly see this being really fun on mobile devices. Definitely has lots of potential.

Well paced and has a lot of personality. Enjoyed the play through. And your end screen was cool.

It looked good and the systems look like they have a lot of potential but I was struggling to figure out what to do most probably brought on my not understanding the language. 

Thanks for giving it a play through. Appreciate you taking the time.

Really engaging experience, Interesting art style and pacing.

When I was playing I wonted there to be more! I would of liked a series of challenges that are overcome by continued interaction and management of the guests. Oh and the time display screen and sound effect were really good.

Really interesting art style, well written, with a engaging  blend of visual novel and point and click. 

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That was very well thought out experience. Great visuals, Great flow and Awesome ending. 

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Really nice opening sequence. Controller and colliders need a little more work to allow some more active gunplay. I've recorded my experience if it's helpful have a look. 

It was not until I read your reply that I ever interpreted your game as turn based. honestly I was operating on the belief that I was playing a old zelda style slash and cast type game. 

I suppose that's why when the candle leaped at me, my brain was reaching towards dodge, slash block strategies and not decide, select and timers. 

I been a little behind on my own entry so I've been rushing but I'll finish your game and check out the last boss. 

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Can definitely see a solid foundation however like the other comments I found it pretty tricky. I read your tips and had another go and got to floor 3 but was still a little hard. 

I feel the biggest points that was frustrating me was missed inputs for movement. A candle would start to hop towards me and I would try to evade to give me a few moments but the movements don't seem to match my inputs.
I like the systems and can see the vision just would like a little more hand holding for the information and more sound and visual cues.

Thanks for giving it a try and your kind words it's really appreciated.