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A jam submission

The SomberManView game page

Savor the Flavor, Embrace the Night: The Sombermans Delight
Submitted by Wadester Games
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The SomberMan's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#232.8583.500
Presentation#233.6744.500
Story#232.8583.500
Gameplay#262.8583.500
Overall#282.9713.639
Creativity#342.7223.333
Theme#352.8583.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme did you choose?

Twisted Fairytales

How did you implement your chosen Theme into your game?
This is more of a twisted Fairytale about an entity called the Somberman he comes in the nights full moon offering savory treats but be careful of the choices you make for this tales ending may be the end of your fate.

Did you implement any of the Bonus Challenges and if so, which ones?
Didn’t have time

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Comments

Submitted

Notes from gameplay:

- Excellent splash screen with the old film overlay and warning message

- Music is wonderfully creepy and the font choice matches very well to instantly convey a specific tone of a twisted old-timey carnival to the player

- Wide range of options to set! Font choice doesn't seem to match the main menu page

- Text in top left: No info for "introScene" scene!

- Great intro cinematic! Excellent writing and voice acting

- Title text is not centered (aligned to left)

- "icecream" is misspelled

- Nice job with eye icon and button to show use at the window

- Awww I'm a kid. Good use of perspective height to convey that

- Nice writing on the letter under the door. Font choice here could be improved a bit, feels "default"

- Is there another page to the letter? Can't seem to "read on" as instructed

- No collision on sink

- /r/TVTooHigh

- Yard art assets glitching in/out when viewed through window

- Street looks very spooky! Excellent use of fog

- Ah, found another letter, guess that's the read on

- Covered domes on ice cream cart have e for use, but can't seem to do anything with them

- "I don't want to go this way" works to direct player movement, but doesn't feel as organic as if there were some scenery blocking movement

- Beautiful skybox!

- Somber Man isn't always capitalized, eg in streetlamp note 

- Heh, got a jump from me when the music sting played at the back of the truck

- "No info for "scene2" scene

- Oh no, he got me!

- Note in jail: hidden message: 153 - ah, nice simple puzzle to get out of the cage

- Quotes around "with the somber man's grinding ...."

- Crouch is a bit clunky, doesn't match up with how the fan looks

- No collision on glass-windowed cabinets in kitchen

- Nice use of blood smears throughout environment to set a scene and tell a story of what happens here

- Light coming in through window in the hallway looks excellent, as does flickering of candle flame

- Lantern feels a bit obtrusive to use 

- Not feeling much sense of danger

- The codex feels like a game guide, not a book within this immersive world you've created. Rewriting this more as lore would feel more engaging

- The Q + E to read notes feels a bit clunky, would be better to be able to read with a single button press

- AHHHH THERE HE IS

- WALK VERY QUICKLY AWAY

- Oh great, a creepy classroom

- The note here in the classroom is nice, establishes some mystery and backstory

- Sound cues are a bit confusing. I can hear him but unsure if he's moving around or not. I don't think there is a mirror here to hide

- Hiding in a toilet.... Can't figure out how to use the mirror in this room to hide from him

- Wish I could have brought the codex with me to reread

- Ok found a mirror to hide behind in the dorm. AHHH HERE HE COMES

- Hmm, I guess I didn't hide enough? He came back in. Very hard to tell where he is and if he's following me or not. Could do with some way to track this, like a minimap, SomberMan meter, etc

- Nice job restarting me in the kitchen

- Using the codex just says "apple" in bottom left?

- Reading should pause the game, but I hear his noises while I read

- Oh shoot, I turned on a tape recorder and now he's being lured here. Need a way to turn it off, maybe a Q to examine to learn what it's for

- Found an exit! But it's jammed :(

- E (drag) doesn't seem to work (office room)

- Died hiding behind a mirror, no indicator that I've used this mirror before

What an excellent submission - I really hope you put more work into this! I could see this being a fun console game to play with the lights out! The lore and background story is great and the environment is wonderfully designed. Keeping track of where I can hide and where the Somber Man is becomes a bit difficult and I keep ultimately getting caught, but I think adding some more UI details would help sort that out and make the game more engaging to play over multiple deaths. Great job!

Submitted(+1)

Need to keep playing this later on but it's past 1am here but really seems like a lot of care was put into this :)  Just got up to where The Somber Man starts to roam ! 

Developer(+1)

thanks for playing it. Hope you were able to enjoy  what you played so far. Yeah I did put a lot of work in this. Was trying to make it an interesting experience.  I plan on playing your game and a few others submissions  later today after work. 

Deleted 1 year ago