I enjoyed this for the most part. Stealth in the Woods wasn't very good, I'm not sure if I'm just bad at stealth or if it's intentional, but it felt more trial and error in the woods.
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A Princess Tale: Rise of the Wolves's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #4 | 3.500 | 3.500 |
Gameplay | #5 | 3.500 | 3.500 |
Story | #6 | 3.750 | 3.750 |
Overall | #7 | 3.375 | 3.375 |
Creativity | #8 | 3.750 | 3.750 |
Presentation | #9 | 3.750 | 3.750 |
Theme | #20 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: State of Anarchy in your game?
The history is about a princess trying to escape the people that killed her father.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
No Bonuses
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