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UNBOXED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.500 | 3.500 |
Creativity | #8 | 3.750 | 3.750 |
Presentation | #9 | 3.750 | 3.750 |
Story | #14 | 3.000 | 3.000 |
Overall | #14 | 3.083 | 3.083 |
Horror | #16 | 2.500 | 2.500 |
Theme | #20 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: State of Anarchy in your game?
The crates and barrels are in a disorganised mess, and it is your job to organise them out of this anarchic state. Sometimes they fight back.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
2. The enemies disguise themselves as barrels and crates, in order to trick the player into getting close to them.
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Comments
Fun game play loop that allows some cool strategy creation with the order of doing everything. The story matches the game play well and its well done. If I was to offer any suggestions I would say maybe an acceleration time with the entities to give the player a little more time to get away upon discovery or maybe a short particle effect.
The moment you discover them creates the tension and is needed however at time felt slightly unfair. Really cool entry though.
Fun game play loop that allows some cool strategy creation with the order of doing everything. The story matches the game play well and its well done. If I was to offer any suggestions I would say maybe an acceleration time with the entities to give the player a little more time to get away upon discovery or maybe a short particle effect.
The moment you discover them creates the tension and is needed however at time felt slightly unfair. Really cool entry though.
Fun game play loop that allows some cool strategy creation with the order of doing everything. The story matches the game play well and its well done. If I was to offer any suggestions I would say maybe an acceleration time with the entities to give the player a little more time to get away upon discovery or maybe a short particle effect.
The moment you discover them creates the tension and is needed however at time felt slightly unfair. Really cool entry though.
This was a really fun game, but I just didn't see the theme of anarchy here. I really enjoyed it for what it was, but I did have a few issues with the enemies just killing me as soon as they activated.