Just a few thoughts on your game: It was a bit confusing trying to figure out how to avoid the enemy. To be honest I played about ten different times and could not figure it out, even hiding or turning on lights seemed to do nothing. Flashlight seemed to do nothing to deter it either. I think a little upfront instruction or even a hint would make players enjoy this more. Also, after losing, sometimes I would have to restart and close the program in order to play again, it would freeze for some reason. I kind of liked not being able to see the enemy until it gets to you, and the minimalism of the game. Good luck!
Play Nightmare
Night Terrors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 2.598 | 3.000 |
Horror | #15 | 2.598 | 3.000 |
Presentation | #18 | 3.175 | 3.667 |
Creativity | #20 | 2.598 | 3.000 |
Gameplay | #21 | 2.309 | 2.667 |
Overall | #22 | 2.454 | 2.833 |
Story | #26 | 1.443 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: State of Anarchy in your game?
My interpretation of the theme, "State of Anarchy", is chaos. The game implements this theme by having a variety of different enemies that the player must manage simultaneously, with the intention of inducing stress and panic in a chaotic situation.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
No.
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