Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

HEKAView game page

An Egyptian themed tomb-delving horror game made in 30 Days for the Themed Horror Game Jam #2
Submitted by Man O' War — 6 days, 3 hours before the deadline
Add to collection

Play game

HEKA's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#43.6744.500
Gameplay#92.6543.250
Horror#102.6543.250
Overall#102.8923.542
Story#122.6543.250
Theme#123.0623.750
Creativity#132.6543.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme from the list did you choose to implement in your game?

Secrets of the Occult

How did you choose to implement your chosen theme in your game?
In HEKA you play a Egyptologist and Archaeologist who ventures into an ancient tomb ripe with ancient lore to be uncovered, the undead to avoid, and lots of treasure to steal.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
In HEKA, you can choose to Stealth around the main enemy of the game. Which can chase you around when it sees you, and will also hear you and the objects you carry with you.

Ancient Egyptian tombs are also mainly religious locations where there are dedications to the Pharaoh who is buried there, as well as the gods that they worshipped.

There are currently 6 endings for HEKA!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This looks pretty good, unfortunately there's currently no way to play it. The link only says 'Coming Soon'.

Developer

Try the new download button on Itch.io! That should work  (:

Submitted

Good atmosphere and build up. Having a tutorial area at the start to get used to controls was nice.
Exploring went smoothly despite the maze-like tomb until I found the bleeding Monolith. From there, I explored every nook and cranny but was unable to progress further.  I must've missed something, I'll try again later with fresh eyes.

I did encounter a bug with the torch. After it's blown out by the wind, it can still be used to light braziers, and dropping and picking it back up will also re-light it. 
The Braziers only staying lit for a fixed amount of time makes sense, but does increase the chances of someone getting lost. Which may be intentional, and to be fair I found it fairly easy to navigate up to the monolith.