Play game
HEKA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 3.674 | 4.500 |
Gameplay | #9 | 2.654 | 3.250 |
Horror | #10 | 2.654 | 3.250 |
Overall | #10 | 2.892 | 3.542 |
Story | #12 | 2.654 | 3.250 |
Theme | #12 | 3.062 | 3.750 |
Creativity | #13 | 2.654 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme from the list did you choose to implement in your game?
How did you choose to implement your chosen theme in your game?
In HEKA you play a Egyptologist and Archaeologist who ventures into an ancient tomb ripe with ancient lore to be uncovered, the undead to avoid, and lots of treasure to steal.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
In HEKA, you can choose to Stealth around the main enemy of the game. Which can chase you around when it sees you, and will also hear you and the objects you carry with you.
Ancient Egyptian tombs are also mainly religious locations where there are dedications to the Pharaoh who is buried there, as well as the gods that they worshipped.
There are currently 6 endings for HEKA!
Leave a comment
Log in with itch.io to leave a comment.
Comments
This looks pretty good, unfortunately there's currently no way to play it. The link only says 'Coming Soon'.
Try the new download button on Itch.io! That should work (:
Good atmosphere and build up. Having a tutorial area at the start to get used to controls was nice.
Exploring went smoothly despite the maze-like tomb until I found the bleeding Monolith. From there, I explored every nook and cranny but was unable to progress further. I must've missed something, I'll try again later with fresh eyes.
I did encounter a bug with the torch. After it's blown out by the wind, it can still be used to light braziers, and dropping and picking it back up will also re-light it.
The Braziers only staying lit for a fixed amount of time makes sense, but does increase the chances of someone getting lost. Which may be intentional, and to be fair I found it fairly easy to navigate up to the monolith.