I never figured out how to use the bone. It did not seem to be doing anything at the heart fat. I just pushed the fat out of the way. Once I figured out how to evade the bag head I started enjoying playing. I really liked the atmosphere you guys created here. The only real criticism I have is it would have been nice to have some feedback when using the bone on the heart fat so that I knew it was doing something. The other thing that I thought was interesting was the movement in the heart. I thought this was a cool mechanic in the game to only move when the heart was beating, but other than the awful sound that happened when you moved outside the heartbeat, I didn't see any negative effect for just moving moving around and ignoring the heartbeat completely. When I tried to pause the game with escape it would just shut the game down.. I was trying to look at the controls again and see if I was missing something and it just shut down the game.. Ugh.. All in all I really liked the artwork and the procedural generation. This game is done well guys. Good job.
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April Hare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.000 | 4.000 |
Presentation | #2 | 4.667 | 4.667 |
Gameplay | #2 | 3.667 | 3.667 |
Overall | #3 | 3.667 | 3.667 |
Horror | #5 | 3.667 | 3.667 |
Story | #6 | 3.000 | 3.000 |
Theme | #9 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Lost in the Wonderland in your game?
The player gets swallowed by a hare and must escape the labyrinthine insides of the animal.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Explorer: You have to explore the whole body to find the objects you need to complete the puzzles.
Rabbit: You are inside of the hare.
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