Thanks for playing ! Yeah we had started to make a tutorial but got beaten by the time and couldn't integrate it :(
I'm happy you liked the art! We'll definitely get back on the game and try to improve it in the future :)
haha the music at the end made my day
I liked the atmosphere and the procedural generation of the level.
I think I might have cheated a bit for the heart. I did not find the bone during my first play and found out (out of total luck) that you can move the heart fat by pushing it for a long time ^^
https://gyazo.com/a8204dc1017f618e902ea2b1b61460dd
The art is nice and I liked the main menu, how the controls are displayed, the UI in general felt pretty smooth and polished. Following the rabbit is also an interesting idea to guide the player.
I found that some places were quite dark which made them hard to navigate (I'm particularly thinking of a zone with a crate next to the first tree ennemies), maybe giving the player a oil lamp or something could help.
Cool game!
That was spooky! I liked the idea of a maze where you can figure out where you've already been thanks to the doors you already opened. Also the creature freaked me out more than once.
Not sure if it's my computer but the camera was pretty laggy on my end, here's an example: https://gyazo.com/60ff7a513346484c1ed38d2d64f749cb
I liked the torch idea and those batteries are real oxygen bubbles. I found them sometimes hard to pick (but maybe because of teh camera thing), maybe you could increase the interaction radius a bit?
great job!
Hi!
Our team missed the deadline by 10 seconds because we forgot to set our project public.
Is there any way it gets submitted to the jam ?
Here's the project:
https://simonbreumier.itch.io/the-hunt
The theme wonderland was integrated :
The character has to escape a wonderland forest
The additional whallenges:
The game consists to explore a forest, avoiding a rabbit creature to escape through a portal that opens in a mirror at the end
Thanks in advance !
Had a relaxing time playing this. The art is great! The levels are not hard but explains well the game mechanics, hope you'll carry on with more levels in the future! Game design-wise it could be interesting to add clues to indicate which path the starts will follow (because I didn't get they had to follow a given path at first), such as arrows on the ground.
Nice interpretation of the theme! I liked wandering around to understand what needed to be done and the level design guides us correctly. Just had a small bug where my past life threw the key with a slight ofset from where I had threw it, making it fall into the void (unless it was intended and I didn't see the solution?).
This is very impressive! The game loop is interesting and I found myself playing for a while. Despite the fast rythm, the UI helped a lot in understanding which action was doing what (even for us QWERTY people). However, I was surprised that you didn't choose the green color for the heal action.
The game art is also quite clean and it wouldn't need much to make it look super awesome.
Wow, the game art is really cool! Also, the idea is interesting and well executed, the game runs pretty smooth. If I'd add anything, it'd be nice that the camera could explicitely move and show what happens when you push a given lever, I got stuck at some places because I was pushing levers that were doing things outside of the screen and had to investigate what happened.
great job !
Nice concept! I don't know if it's a but but the mines appeared as cubes on my end so I could know where each of them were which removed one difficulty, but I can see how interesting the gameplay can become if you can't see 'em hehe.
I really enjoyed reading the itch page, although it took me time to get the gameplay (also not being a native english speaker), maybe you could add a kind a short section to sum it up ?
Pretty tough game but pretty smooth! I like the idea of overflowing ennemy waves, though it could be fun to add other things to equilibrate and not transform it into a "click-as-fast-as-you-can". For instance there could be an ammo limit (and thus less ennemies to couterbalance), or a lifebar (so there's a bit of tension). Pretty impressive for a two person work!
Pretty fun and fluid, I liked the concept and ejoyed playing through all the levels. The sound give great feedbacks on what's happening.
The only thing I missed was I did not notice if the different character really had different roles on the fight or if they were just hurt/hitting at random ? I really agree with igd's idea on adding more context, that would make the game even beter.
great game!