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CoboltGames

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A member registered Jan 25, 2021 · View creator page →

Creator of

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Thanks for playing and your input is priceless! Will be continuing this for a while. Thanks again and see you on stream!!

Thanks so much! Yes to all those suggestions

Well done! This has turned out nice. What a fun little project. I played it several times and it is tough to finish. It will take quite a few more goes before I get to see Santa I'm afraid!.

This is really getting to be something.. I love the puzzle elements you have going here. I kinda got stuck pretty quick. And I explored all the areas I could get to, (I think). This is a great start! Can't wait to see it finished up!!

One of the best ones I have played so far. I love what you guys have accomplished in such a short amount of time! congrats!

A great idea for a jam game. After reading some of the comments below I realize that this game just wasn't completed yet. I really liked what you had. I agree with others that the mouse sensitivity felt like I was moving in mud. Maybe have an options screen with a slider for sensitivity? I liked the whispering voice! Great atmosphere.

I liked the puzzle aspect a lot. I didn't get that last puzzle, but I was sooooo close I could taste it, unfortunately had to move on to other games. Very intriguing puzzles though. nice submission!

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This is the start of something. Unfortunately woefully unfinished. It looks nice though and has a lot of good mechanics in place to make a cool game! Good luck on this one I hope you make something cool out of it. I liked the music and the clown model was really well done.

This was a great start to a game. I agree with some of the comments I have read. I know you  ran out of time for sure, but you did such a great job on the beginning of this game. It was very polished. It had the feel of like a party game with the three players and such. You should be very proud of what you have done here. I thought the art and sound was really good. I liked the idea and structure of the game also. It just lacks content unfortunately, but what a great start to a game, I hope you finish it up! Good submission!

Wow, that took some doing to get the game to start. I read some of the comments on the main page and found that if I went to your dashboard and loaded the game from there where it had the full screen to start from it loaded and played for me, but when I tried to play it from the jam submission page it would give me an error and would not start.  The music abruptly stops after you have been battling for a bit. Did you guys forget to make the track loop maybe? When you die there is no option to restart the game, you just have to watch your poor plant fella get chopped up to bits and then hard stop, (close the page completely) to get out of the game and try again. I did enjoy smashing those farmers and the different types of enemies was great. I would have liked to see a couple more types, maybe some with torches that catch you on fire, and a couple more levels to get through would have been nice! Good fun, great job!

Not sure what to say. I liked the art style you had. Not sure what you were suppose to do. I rolled the dice a bunch of times and they kept coming up all 2's it looked like? Did I miss something? Did not find anything else to do. Good luck with this game in the future.

I ran into several bugs unfortunately. The game had an exception error when I tried to do the tutorial. I selected an item before I put any players on my team and the game freaked out and froze. Also I got to the point wher I had like 14 people in my party and they were getting killed by the enemy, but they just stayed on the map and blocked my other players from getting to the enemy and finishing the battle, had to hard quit out of the game alos :( . The gameplay was intriguing though. I really enjoyed the play of the game and powering up my team, however it really needed more balance as it seemed that I could just keep adding team members and defeating enemies.

The game was fun to play. I liked your sound design. I liked how well you explained how the game was played. It would have been interesting to explore more parts of the house and maybe have different effects of (possessed) items. A perfect kind of game for a jam game though. Good job!

I really liked the setup for this game. The idea is sound. I wish I knew what the controls were to interact with things from the beginning, I almost quit at the first area that I had to interact with the shining dots, because I did not know to use the space bar to interact, I was about to shut the game down when I finally luckily just pushed the space bar and something popped up. This was a cute game though and I got killed. Nice submission! 

I really like the idea/ concept of this game. I was not really sure how to scare the production crew to any effect. They would say Aww and kind of run, but then just keep coming after me and I started losing health for some reason, but wasn't sure why. I feel like a little more instruction would have gone a long way to playability. The graphics were done well and the enemy AI seemed to be functioning well. I also really thought the music / sound effects were well done. Good submission!

There was sound controls in the pause menu. Sorry about that. I tried to adjust the sound but I know the volume of the trap room blew up for some reason. Thanks for playing! More time would have allowed us to better adjust the slow battles..

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I see you used your gun agains the skeletons almost exclusively.. The gun is highly ineffective agains the skeletons in particular. You were doing great on the door puzzle though.. if only you had rubies!! 

Thanks for playing. Yeah needed some playtesting to adjust the combat balance. just didn't have time. 

Thanks, thats right. this was a bug I couldnt fix unfortunately. I agree about the combat. Should have made the enemies a little squishier and easier to hit, but really had no time to test play enough to get the balance down on the combat.. Did you figure out the gem puzzle on the door? just curious? It's a pretty good one. Thanks for playing!

Thanks so much for the feedback.

Could have done with an extra day of playtesting to try and make it flow a bit better.. Of grid huh? that is odd. Haven't experienced that. The Search and Rest buttons in fact do nothing.. They are things I didn't implement, I thought I turned them off.. 

LOL

Yeah, Could have used a little more time to balance the battles.. Can be tricky. Thanks for playing!

Wow.. random crashes? I really have not experienced this.. Thanks so much for trying it out! sorry you weren't able to experience the game completely.

Thanks for playing. We actually planned to do more work on this project! we will see!

Fun little game! Perfect for a 48 hour jam!

Definitely met the theme. This game was really hard. I think some player control finesse may be in order.. It seemed really unforgiving, I felt like I was hitting the red walls and getting damaged when I was maybe barely in contact with them, maybe make the players hit box a little smaller... This is the start to what could be a very cool game. 

What a big download for such a short game. Challenging, but once I got the hang of it, it wasn't too bad. A little one note, but the art style was really good. Would be interested to know where you got your assets or if you made them. Very nice to look at!

Well, this meets the mark on the theme. The story telling was great and the music and art was done so well. Great jam submission. As far as a game.. not fun, but as far as a grasping story, really well done. hats off to you!

Wow.. that last level.. jeez. A lot of dying.. great fun, but man the ice....

It was very engaging. I wanted to keep fixing things.. Great jam game.

I felt the pain. More time could have helped for sure. 

Good fun. very interesting concept. Not sure I quite got a hang of the mechanics. Great job tho. Very solid jam game.

This was a nice game. not too hard, controls worked well. I ran into a glitch where I fell and just kept falling. would have been nice to have some kind of way to restart the game.. The UI was a little counter intuitive also. I really wanted to click start with the mouse and it took me a while to get that I had to use the space bar.. Overall though it was fun and challenging, and I got pretty far, (and i am not good at platform games!) :) Solid submission!

This game was obviously not made for this jam, but it was interesting.

Good luck.

No problem. Keep at it! I would appreciate it if you rated my game if you get the chance. I would love to know what you think.

Thanks,

This game has tons of potential. Too buggy to play right, but so much to love. Would be interested to see this developed.

I got caught right away by the guards and they kind of just got stuck on me and pushed me into the woods , and then I got caught again when I was collecting wood. my health got to -250 and then it said I won the game.. A little confusing. I really liked the hand drawn art and the way the character was animated. You could have a cool game here if it wasn't so buggy. Would be interested in seeing this developed more.

Was hard to tell if I hit the spirits or not. Would like it if when you hit one they caught on fire.. and not really sure why you had a time limit.. the graphics were pleasant.

That tank bug really took away from this game being something unfortunately. I felt kinda cheated by the tanks being up in the air and not being able to hit them with bombs.. So much of this game was done so well. The terrain and environment being destructable and the tanks blowing up was very satisfying. 

This was a fun little game. I enjoyed playing it and actually completed it, which is a big accomplishment for me on a platformer. I loved that it was non linear. Really good level design.

Yeah pck file missing. Cant play.