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A jam submission

DREAM PRISONERView game page

Meet your nightmare!
Submitted by 0-Game Studios — 8 days, 12 hours before the deadline
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DREAM PRISONER's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#54.0174.400
Horror#53.4693.800
Creativity#73.8344.200
Overall#83.4993.833
Presentation#93.8344.200
Story#112.9213.200
Gameplay#112.9213.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Dreadful Nightmare in your game?
Almost the whole game takes place in a nightmare

Did you implement any of the optional Bonus Challenges, and if so, which ones?
1 and 3 the game starts as normal and then slides into a nightmare indistinguishable from reality

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Comments

Submitted

I really liked how this game looked, both the textures and the models were really cool, kind of low-poly/Minecraft aesthetic.

I did get kind of confused on the last level. It took me a few tries to find all the things I was forgetting about, I kept thinking it was just energy-related things to turn off.

You have a really funny sense of humor! I liked reading all the item dialogues.

Developer

thank you, it took about two weeks for all these models, and after all, not even everything ended up in the final game

Submitted

Overall, this game has an interesting concept with a creative implementation, and seems like it might be fun, but it had too many issues that prevented me from completing it.

One issue was the speed of the auto text making a lot of it unreadable, and because this text was telling me what I should be doing, I had no idea what to do. At some points, the instructions themselves weren't clear. I was supposed to turn off the water, TV, and "everything else," but I wasn't sure what all I was supposed to turn off. A message indicating what I was missing would've been nice when clicking on the door. Killing the person in the beginning was also difficult because it was very glitchy. Another issue was the small hitboxes on everything making it hard to click things. One of the last big gameplay issues I had is after turning off all the lights, getting to the bed was near impossible because everything was pitch black.

As far as horror/the theme goes, it was definitely horror, and it was a good execution of the Dreadful Nightmare theme. My favorite part was turning around to an axe in the door. I also liked the different things that were happening with each "iteration."

Some Bugs I Found:

  • The lights were very glitchy. I could only tell if they were on/off by the light switch itself.
  • I don't know if this one is a bug or not, or maybe a mistranslation? In the beginning before you go to bed, clicking on what looks like a phone says "I hate this task." I don't really understand what that means, or if it's intentional.

One last thing that only applies to the web version is that a lot of the controls interfere with browser shortcuts. For example, apparently Ctrl+W closes the current tab. I learned this the hard way lol. Esc (which opens the menu) also exits out of full screen. Really the only workarounds for these are giving alternative control options, or doing something like making Ctrl toggle crouch rather than having to hold it.

PS: Thank you for the options menu so I could change mouse sensitivity :D Things like that are always appreciated!

Developer(+1)

what a review! cool job, man