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AfterRave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6 | 4.000 | 4.000 |
Gameplay | #10 | 3.000 | 3.000 |
Horror | #12 | 2.714 | 2.714 |
Story | #13 | 2.571 | 2.571 |
Presentation | #14 | 3.286 | 3.286 |
Theme | #14 | 2.714 | 2.714 |
Overall | #14 | 3.048 | 3.048 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dreadful Nightmare in your game?
The setting is nightmarish.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
1. False hope.
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Comments
This game was interesting and fairly entertaining. I liked the use of the glow stick to light the environment. It didn't suffer from the problem a lot of horror games do, where the character's light source doesn't do much of anything. Some of the gameplay was confusing. For example, I didn't realize you could just walk through some of the doors, and thought I was stuck because interacting with those doors did nothing. I also had trouble figuring out when the game was "over" or if I had missed something.
Both the environment and ambience gave an overall creepy feeling. I liked the TV room as it also added to that creepy atmosphere. The jumpscares, however, fell flat, as they were just 2D images paired with loud sounds. You could also keep re-triggering them. The safety room seems like it was only added to fit the bonus challenge rather than having an in-game reason for its existence. There wasn't any danger in the game, so I wasn't seeking safety. Because of this, it didn't give the "false hope" feeling it should have given.
Some quality-of-life considerations and bugs:
During gameplay, Esc closes the game. Most people press this in-game to check for some sort of game/options menu, not expecting it to close the game. I was checking for a menu because the mouse sensitivity was too high. Trying to alt-tab (a shortcut to switch between application windows) also closes the game, which I'm unsure if this is a bug or intentional.
Hi,
Thank you for these comments and I saw you made a lot of useful comments on other projects for this Jam as well. I keep comments in mind when I work on future projects, and try to fulfill them. I'm still struggling to make scary monsters. Right now, they're still just kind of Doom-y and flat. I did put an Escape menu in my latest game. And there are definitive Ending screens.
https://snakewinter.itch.io/mars-action-rover-searcher
I'm not sure why Alt+Tab closed the game on you. I've been testing that on my games now and it doesn't close on me when I do that.
I have very little experience in horror, so yeah, I'm also not too experienced on how to make scary monsters. With the alt+tab thing, it honestly could've been a coincidence or something like that, so if it doesn't do the same for you, I wouldn't worry about it. Also, I'm not sure why you linked that game since you didn't say anything about it. You mentioned my feedback, so did you want me to play it and give feedback? Or was the link a mistake/meant to link something else?
The link just related to the feedback you gave, it has an escape menu and end screens. You don't have to play it.
Ah, that's my bad. I somehow misread and instead of seeing "latest game" I read it as you added it to this one.
I found this game funny, not scary, but funny
good game
https://youtu.be/oOpFhMRFR88
https://www.youtube.com/c/Z9GNET?sub_confirmation=1