Really solid idea and interesting gameplay mechanics! I like the music a lot too. It seemed very tricky at first, but once I learned how to "fly" by flipping gravity back and forth, I was able to get through some stuff much more easily. It was rough only being able to move in one direction, but a really cool limitation! As others have said, the time rewind didn't really seem to add anything to the game. I almost found it more annoying to have to rewind myself back several times out of a spike pit, than it would have been to just start over from a checkpoint. Really great game though, I like it!
Play game
Time Tiger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #2 | 3.600 | 3.600 |
Graphics/Animation | #3 | 3.400 | 3.400 |
Fun/Design | #3 | 3.400 | 3.400 |
Technical Implementation | #3 | 3.400 | 3.400 |
Overall | #4 | 3.360 | 3.360 |
Theme/Limitation | #5 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Quartet (4)
What main engine/tool/language did you use to construct the game?
Godot
How does your game apply the optional theme?
(gameplay spoilers) You enter the forgotten tomb of the Tigress Queen to save your people. If you gain her treasure, you must escape... by navigating the temple again, backwards. Levels can be finished in both directions.
Which art and audio did you / your team NOT create from scratch?
The font
Which art & audio did you / your team create BEFORE the jam started?
Nothing
Which diversifiers did you use, if any?
By the Hand, My Own Noise
Would you consider the game complete? (At least as a prototype/demo)
Incomplete
Leave a comment
Log in with itch.io to leave a comment.