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Time Tether's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #5 | 3.953 | 5.000 |
Fun/Design | #11 | 3.320 | 4.200 |
Music/Sound | #13 | 3.479 | 4.400 |
Overall | #14 | 3.415 | 4.320 |
Graphics/Animation | #17 | 3.320 | 4.200 |
Technical Implementation | #18 | 3.004 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Did you include an in-game time limitation?
Yes
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
How does your game apply the optional theme?
The player fires a "stream" of energy from their body into the platforms they freeze.
Which art and audio did you / your team NOT create from scratch?
The sprites used for the main player, as well as all of the sound effects and music.
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Comments
Really neat mechanic! I included it in my Time Jam compilation video series, if you’d like to take a look. :)
Cool idea, I like the vaporwave feel to it. The movement felt a bit floaty on rotating platforms, and sometimes I didn't knew how fast my character was moving mid jump when there was no platforms on the screen. A slow scrolling parallax effect with the background would have help in that regard IMO.
Good application of the theme and limitation, nice little game!