2. choice is shown thru picking doors to enter. empowering since its clear what you are choosing
3. the dialogue was good but felt really long. maybe shortening the word count or having more than one character speak the lines to break it up would help?
How would you describe the structure of your choice-based story?
Why did you choose that structure, and how does it contribute to the experience created by playing through the game?
The structure that I would describe my choice-based story game is a interpretive story that relies on the player's exertion. The reason why this is my structure is because I wanted to tell a short story that shows the player the strong connections between the human spirt as well as the nature of animals. Each choice the player makes not only highlights what personality trait they feel that they most align with but also informs them of what animals represent that trait. Each door does highlight a sense of illusion with each choice since ultimately each option shows the lesson that the three traits are connected with nature and all living things. Once the player learns this, then they learn how these traits are also beneficial for communities of all kinds. (man or animal)
Comments
1. dialogue told the story
2. choice is shown thru picking doors to enter. empowering since its clear what you are choosing
3. the dialogue was good but felt really long. maybe shortening the word count or having more than one character speak the lines to break it up would help?
Description:
The structure that I would describe my choice-based story game is a interpretive story that relies on the player's exertion. The reason why this is my structure is because I wanted to tell a short story that shows the player the strong connections between the human spirt as well as the nature of animals. Each choice the player makes not only highlights what personality trait they feel that they most align with but also informs them of what animals represent that trait. Each door does highlight a sense of illusion with each choice since ultimately each option shows the lesson that the three traits are connected with nature and all living things. Once the player learns this, then they learn how these traits are also beneficial for communities of all kinds. (man or animal)