I think the game uses the intermission and choice method of storytelling by telling the story through dialogue. This made the overall experience of playing the game calming. I liked the visuals and thought it was an interesting way to present a poem that's open to interpretation.
The designer used methods from exploration and a bit of intermission, combining it with a story-game. They utilized these methods by using interactions with sprites to explain the majority of the poem and have the player choose what kind of ending they would like: optimistic or pessimistic.
The use of choice did not impact the experience of playing the game too much since it was only utilized at the end. I did not really notice it since it was not used too much, and it made the game effective in creating the experience since it allows the player to decide how they will interpret the poem.
I enjoyed the small poem that the game told and found the design to be very cute. I think it would help by clarifying which side is optimistic or pessimistic towards the end, but other than that, I thought the game was very interesting!
i love how this was a poetry based game!! that was a super cool concept and i like how you told the narrative of the poem and turned lines into different sprites to represent it! it was super consistent in storytelling, with each new sprite being a new line of the poem. (also this poem was amazing and im glad i was introduced to it via this game :D) the choice was a really cool concept, turning the poem into either a positive narrative or negative one! the only feedback i'd give is more of an indication of which option you're picking at the end, as when i was walking up to make the final choice i didn't really know which ending i was getting
Comments
I really like this poem, so when I realized I recognized it, I was really excited!!
This was a really beautiful way to experience the poem, and I like how you did the endings
I think the game uses the intermission and choice method of storytelling by telling the story through dialogue. This made the overall experience of playing the game calming. I liked the visuals and thought it was an interesting way to present a poem that's open to interpretation.
The designer used methods from exploration and a bit of intermission, combining it with a story-game. They utilized these methods by using interactions with sprites to explain the majority of the poem and have the player choose what kind of ending they would like: optimistic or pessimistic.
The use of choice did not impact the experience of playing the game too much since it was only utilized at the end. I did not really notice it since it was not used too much, and it made the game effective in creating the experience since it allows the player to decide how they will interpret the poem.
I enjoyed the small poem that the game told and found the design to be very cute. I think it would help by clarifying which side is optimistic or pessimistic towards the end, but other than that, I thought the game was very interesting!
i love how this was a poetry based game!! that was a super cool concept and i like how you told the narrative of the poem and turned lines into different sprites to represent it! it was super consistent in storytelling, with each new sprite being a new line of the poem. (also this poem was amazing and im glad i was introduced to it via this game :D) the choice was a really cool concept, turning the poem into either a positive narrative or negative one! the only feedback i'd give is more of an indication of which option you're picking at the end, as when i was walking up to make the final choice i didn't really know which ending i was getting