This jam is now over. It ran from 2021-03-02 05:00:00 to 2021-03-06 05:00:00. View 14 entries

Develop a story-game in Bitsy that addresses the following prompt/process:

  1. Tell a story that uses a choice-based narrative structure.
  2. This structure could be applied in a wide range of ways:
    1. You could have a narrator sprite that explains what is happening and the choices available to you in each room, and have objects that represent certain choices.
    2. You could any one of the three story structures described on page 169 (“Shrub”, “Reconverging Branches”, or “Choices at Ending”)
    3. You could use consequential (choices that actually change the possible outcomes) or inconsequential (the “illusion of choice” - choices that might feel meaningful for the player to make, but do not substantively change the outcome of the game).
    4. You could communicate choices using doors in your rooms, objects, or other elements. (You’ll need to be a bit creative to figure out ways for the rooms/sprites/items to “embody” the choices in your game since bitsy doesn’t have a built-in way to communicate dialog choices).

Submissions(14)

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a game about running a club during a pandemic
Interactive Fiction
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a story about deals
Role Playing
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Simulation
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The misadventures of a cave raider.
Adventure
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A Short Poem Game
Interactive Fiction
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Adventure
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Simulation
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In memory of my grandparents and the community I grew up in.
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When one lost soul reconnects with the Earth in a brand new form.
Visual Novel
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