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A jam submission

Boids - TMG DOTS Jam 1View game page

Submitted by Knackelibang (@TheKnackelibang) — 8 hours, 36 minutes before the deadline
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Boids - TMG DOTS Jam 1's itch.io page

Results

CriteriaRankScore*Raw Score
Usage of DOTS#54.1544.154
Aesthetics#53.6923.692
Overall#112.9042.904
Theme#122.3852.385
Gameplay#131.3851.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Usage of DOTS/ECS in this project
Just some space ships flying around in a sphere shape with a boid script movement behavior. Use W, A and D to accelerate and strife. Mouse to aim. SPACE to spawn boid spaceships. C to simulate while holding, X to toggle simulate.

Source Code Repo
https://github.com/Mockarutan/BoidsFight

Percentage of original art created for this project
0%

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Comments

Good work, I could simulate quite a bit of Boids. And the visuals were really good! It's unfortunate we could not interact the Boids, would have been cool to fight the swarm; but it's still a fantastic demonstration of DOTS!

Submitted

The boids simulation is very impressive and the performance really demonstrates the strengths of Unity DOTS. It's a shame that there isn't much gameplay aside from moving around as it looks incredible. The background and the lighting really sells the idea that you are in orbit around a planet. Really well done! 

Developer

Sorry there are not more things to do and to fly around. All my time got consumed by consulting things and personal stuff.

But maybe I can to something more with it some day and show of it of on the show!

Submitted

You can spawn a lot before you feel drops in FPS ... or crash


Developer

Well, that nice! Sorry there are not more things to do and to fly around. All my time got consumed by consulting things and personal stuff.

Submitted

Not sure I got it working correctly, I had to press space to spawn in the ships, but they weren’t really moving at all and despawned fairly quickly.

Developer (1 edit) (+1)

Yeah, I left som instructions on the GitHub, forgot to add here but you press X to toggle simulation and C to  simulate while holding down 

Submitted

Got it working this time! Still not fully seeing the flocking behaviour I expect from boids though, but nice to see them moving around ^^

Developer(+1)

Yeah, they are moving in 64 groups around the player. It's not super obvious from the player POV. But I'll show it of properly in the show one day!

Developer

There is not much here, the boid movement code is the only somewhat decent part. But stuff got in the way and I ran out of time completely.