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A jam submission

ODYSSEY of the Anachronistic TomeView game page

A Touhou fangame where Patchouli makes a retrospective journey.
Submitted by PahiChannel (@PahiChannel)
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ODYSSEY of the Anachronistic Tome's itch.io page

Results

CriteriaRankScore*Raw Score
Balance (Challenge and Fairness)#83.6573.786
Visuals#154.1754.321
Gameplay#183.5883.714
Story / Writing#253.3123.429
Overall#293.4853.607
Audio / Music#363.2093.321
Use of Theme (Retroactive, Retrospective, Retro)#383.6923.821
Concept#393.6573.786
Use of Green (Green themes, style, use of Sanae/Mima, etc)#561.6911.750

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
PahiChannel, Yokura, Beru_Izumi, Ashe_Goto

Streaming Permission

Yes

Touhoufest Showcase Permission

Yes

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Comments

Deleted post
Submitted(+2)

one of the better touhou 1 games. The ball actually feels responsive and does stuff and gets a lot of vertical velocity that helps it not become a nuisance. The charge ability is also nice to keep the game from becoming frustrating in case you lose control of the ball. My biggest complain though is that the ball spawns on top of you in every level so you have to quickly move or shield if you dont expect it.

(+2)

Short and sweet, that ball can really get some speed to it.

(Love me patchy simple as)

(+1)

Cute game, I was looking forward to that Mima battle.

Also yes, having a move that can actually destroy blocks and enemies is very useful in a game like this.

Submitted(+1)

Kudos for the charge system; that was a smart way to ensure that a player wouldn't get stuck in one level.

(+1)

i love it

(1 edit) (+2)

really cool to see Pahi and his friends get together to do this and bring new life to the game jam scene. As is it's a little clunky and how the big fire ball gives no warning the first  stage does feel a bit unfair to be honest. But I do like where it's headed, as really exploring the depth of Touhou 1's gameplay seems very fun so far. although I feel like there should be some way of interacting with the game when the big fire is far away and shoot is recharging other than moving to make the game just a little more tense. Overall i'm just waiting to see how Beru draws Mima, that will be great.