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Megapig9001

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A member registered Jun 07, 2016 · View creator page →

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Thanks for playing! I really how Beast takes the fashion game idea in a completely different direction

Super Charming and I think a contender to win the entire jam. It's cool to see two fashion games.

Dig the concept of having a retrospective for each item. If you want audio for post jam, the Hifuu Music Archive is always available

A build your own Marisa! It's cool to see how knowledgeable you are on Marisa's backstory, and I like how much variety there is in choices. Every version of Marisa someone has is granted equal weight, and I think that's cool.

It's cool that Hifuu alt universe is becoming its own sort of sub-genre in the Western Space now. No matter the time or place, Merry and Renko always belong together. I was also very impressed by the worldbuilding behind this story. It's clear that the team spent a lot of time designing this world.

Absolutely brilliant! The presentation was incredible, and I loved the way you managed to weave so many plot lines at once together into something so charming. I was extremely impressed by your vision for how the game should go. This is only my second game of the jam so far, but I'll be very surprised if I play a game I like more than this one.

Neat concept. That remix of Love Colored Magic was groovin!

Game's up; have fun and all that

I love me some Mega Man. Managed to beat the boss in one try. Was making it so you could hold the button an intentional design choice?

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You captured the one big thing people miss when doing AVGN Parodies: The random-ass anecdotes thrown in out of seemingly nowhere. You've gotta get that along with the swearing. That's what separates simple fans from connoisseurs. Nice work; the spring section with the roof spikes was legitimately one of the worst designed things I have ever played in my entire life.

The level design is pretty top notch. Sadly, I couldn't get far due to softlocks. I hope these get patched out as I'd love to give the game a try again

Wasn't expecting a rhythm game and was pleasantly surprised. It's also a cool use of the theme.

I really liked how clever some of the mechanical remixes are. The HP being tied to point scores was great and kept some of the pong alive. It's also really funny how this probably has the most accurate version of standard pong of all the pong games.

Funny how much the fishing rod changes the game feel despite it playing exactly the same.

It's cool to see a vector game. I wish the second speed was the starting speed

They always say the sequel is better

Full score woo hoo

Stronger than wind. The strongest.

I've played a shit ton of Rune Factory 2 and Friends of Mineral Town. I'm kind bewildered by how much of the Story of Seasons experience you were able to capture in just three days. I played for forty minutes and had that same happy feeling I do when playing an SOS game: That sense of losing time as you plant crops for hours (or in this case minutes) at a time. It also helps that the game is pretty funny. The dungeon gag was my favorite. Nice job to you and your team. I hope to see more games from you all in the future.

No cookie for me; sadge

Presentation was pretty top notch, and the fact it was made in Ren'py was also cool. I think time is bugged on browser though.

Bonk

I liked the part where you roll the balls and try to find the best place to kill them. The interactable menu at the start was also cool.

Funny use of the capsule collider lol. Pretty cool what you were able to do with the level design.

Corner Gang Corner Gang

I think there may be some bias with the endings

Very cool game that uses the theme extremely well. It also reminded me how much fun the 18 cast is.

Bad Apple but it's Level Design is a clever way to speed up production. Nice job.

Pretty cool that you were able to get this much done with an engine in this little amount of time. Nice job.

Nice. Played till I got 1 Million. The rush of barely grazing bullets was fantastic. Can't wait to play this on real hardware.

Touhou 1 but a rougelike is a neat concept

That was fantastic! You really need to learn to be more confident in your work, because I truly had a great time. The levels were always engaging and the presentation was top-notch. I especially liked how you used the Touhou 1 Item boxes as the sort of Mario Blocks. I hope you continue making more of this.

I like how the 3D Shapes were used in the 2D Plane; was a cool way to indicate wackier enemies.

Out of all of the intros, I think this one might be the most "retro". Fantastic job.

Pretty short, but has cool mechanics. The music track is incredible! Is there a link to listen to it?

Kudos for the charge system; that was a smart way to ensure that a player wouldn't get stuck in one level.

That was good; the style meshed well and the stage felt unique compared to others in the series. I'd like to see more difficulty options in the future.

Such a fantastic concept that's executed fantastically. It was fun going down memory lane and seeing old patterns like the 73rd Memory section.

Very good entry. Love the WarioWare references like the reward

This is such a fun and creative concept that does a great job with both themes. Fantastic job.