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500,000 Days of Thunder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #3 | 4.379 | 4.379 |
Story / Writing | #4 | 4.241 | 4.241 |
Concept | #18 | 3.793 | 3.793 |
Overall | #21 | 3.448 | 3.448 |
Visuals | #38 | 2.897 | 2.897 |
Gameplay | #39 | 2.138 | 2.138 |
Challenge | #40 | 1.586 | 1.586 |
Audio / Music | #47 | 1.034 | 1.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
TurboMarisa
Streaming Permission
Yes
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Comments
Cool story. Cool small sample of Tojiko being locked inside the mausoleum for over a thousand years. That's a long time to cook.
Yeah that's really good. Love the idea that Futo might've blessed Tojiko on accident since her being a ghost fits her personality. The Atari aesthetic was also really cool.
Despite its extreme simplicity (8x8, 1 color), the art was highly effective at supporting the narrative with how it was used. It was also funny how recognizable the characters were (Yep, that's definitely Miko).
A really good read. But in the last scene, I think Seiga's sprite was used instead of Miko.
OOPS! Thank you for pointing this out, I'll get on fixing it right away.
I really enjoyed this one! The simplicity of Bitsy gives a lot of leeway for provocative dialogue, and what better way than to use Tojiko's tragic circumstance?
Thank you! I'm glad there's people out there that seem to really like Bitsy, because it's one of the only game engines I can work with, haha.
The game has a very interesting story, with some cool dialogues and very simple graphic. I enjoyed my experience with it and it fits the theme of immortality perfectly!
Thank you so much! :D