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Immortality Nexus: Akyuu's Boundless Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #4 | 4.303 | 4.303 |
Visuals | #7 | 4.364 | 4.364 |
Concept | #9 | 4.152 | 4.152 |
Overall | #11 | 3.848 | 3.848 |
Audio / Music | #13 | 3.576 | 3.576 |
Story / Writing | #16 | 2.970 | 2.970 |
Challenge | #17 | 3.273 | 3.273 |
Gameplay | #18 | 3.364 | 3.364 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
BebeYoshi, Pedro1562, Mambate, Xenmexn, Pocchig, Nyutamoto, Mochi
Streaming Permission
Yes
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Comments
That must be the most ballsy use of expendable lives I've ever seen lol
The presentation of the game blew me away.
Really lovely traditional Japanese style art! (No SFX but) 3 lovely songs fit for the adventure!
The adventure itself is fun! It only took 1000+ years for the Hieda girl to go to *one* festival by yay she made it! Totally couldn't have made it in one life by being escorted there lol
P.S.: I just read the comments below. How do you guys even die more than 40 times?
Lovely concept! The collisions are a little wonky but that's to be expected for a jam game. The art and music are really good as well. Nice entry!
I'm crying, my first instinct was to interact with a bunny and IT KILLED ME in cold blood I feel so betrayed! anyway here are my stats
They were very mad about the fact they weren't invited for the festival
Graphically this might be the best game we've ever had for a jam. Your team did a fantastic job with all of the art. The puzzles were also pretty fun, with some creative building of mechanics. I will admit though: the first cave section had me malding a bit lol.
Beautiful game! The platforming is a bit rough, tough.
omg! wrtstile is adorable, theme was represented perfectly. and i actually had fun while playing it! music was cool too. so calm and dream-like. and now i wonder: is there an alternative ending if you put all gems on the platforms with the same colour?
There isn't any alternative endings, but that's a neat idea I wish I had implemented!
Best use of theme I've seen so far, with how it integrates into the mechanics - neat idea to design mechanics around dying. The platforming is a bit rough in some places, but I got there in a few... millennia?!
Akyuu went through 90 reincarnations and 3600 years just trying to reach Eientei but it was worth it in the end to eat some mochi.
Nice little platformer with some fun puzzles and a relaxing atmosphere.
Only problem is that the text was too small, which made it difficult to read.
The music getting a little muffled as you go into the cave is a nice touch. The art's wonderful too! I love the texturing on Akyuu's dress in particular.
My biggest criticisms are that the collision and jumping could be tighter, and that Akyuu and the camera moves just a biiiiiiit too fast. Sometimes in the caves I would slide off platforms after moving just an inch.
I really like how items work in this game. Some items changing, like the seed, or marking a pitfall when you die is clever. The frequent checkpoints make it so that dying doesn't feel as frustrating as it could have felt, but the item interactions still give it a purpose.
I can see someone having a lot of fun trying to shave down their number of deaths to the necessary minimum. Me on the other hand, I fell almost 100 times! :P
Good work, thank you for the game! :D
Glad the items made you feel exactly what we aimed for: Feeling like death is not a bad thing but a resource to advance in the game! Thanks for the honest review!