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Boundary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #4 | 3.973 | 4.057 |
Story/Writing | #9 | 3.469 | 3.543 |
Concept | #16 | 3.805 | 3.886 |
Overall | #16 | 3.441 | 3.514 |
Gameplay | #16 | 3.050 | 3.114 |
Challenge (Tough but Fair) | #17 | 2.966 | 3.029 |
Presentation | #19 | 3.497 | 3.571 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This one is pretty solid in how it plays, and I like the little sprites a lot. I think where it missteps is in a couple of the little things, either not considered or obviously not fixed in time. Giving feedback when anything happens would have been a good addition, especially with how many hits some of these enemies absorb. And the player's bullets could've been a decent bit bigger, because the enemy bullets outsize them so much. Doesn't help that the bullets seemed to fire above where you actually pointed them, which added some fake difficulty far away shooting. The boss fight in particular felt both cramped and too far to hit at the same time. With a wider arena and a more trustworthy aiming system I think the end fight would be a lot more enjoyable.
I loved the little text effects and some other details in the presentation btw, that was super extra for a game jam.
Anywho, it was a fun short little experience, and I liked how the HP kinda got more forgiving as you died lol.
Really good concept!!! I really like it, the only problem is the ammo in this game, i get the concept, to make you not to waste your resources and to make you die so new characters can resurrect, my suggestion is, once there is no more characters to revive, make the weapons able to recharge but make the recharge or reaaaaallly slow, or each time half the max ammo that weapon has, or even both, some sort of penalty, so you won't go full Rambo because you know sooner or later you will waste a lot of time trying to recover your ammo and having less and less ammo each reload. At least for the main weapon. Overall, really cute art and great game
I keep walking into the fire behind the wall a lot.
Pretty enjoyable game overall. Only issue I had was not knowing whether i was hitting the enemy or the corner of the wall cause there wasn't any visual or audio feedback on that.