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Lovely Fairy Action's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.595 | 4.595 |
Challenge (Tough but Fair) | #1 | 4.351 | 4.351 |
Use of Theme (LGBT Pride / Identity) | #1 | 4.297 | 4.297 |
Gameplay | #1 | 4.486 | 4.486 |
Story/Writing | #5 | 3.946 | 3.946 |
Visuals | #5 | 4.595 | 4.595 |
Concept | #6 | 4.108 | 4.108 |
Audio | #9 | 3.703 | 3.703 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Fiore, RJM
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Comments
what happen to the game???
"I was TOLD there would be NO MATH."
really well done! Very cute integration of the theme and I'm digging the crayon-like art style
Felt good to play, and the art is really attractive. I liked the small touches, like SDM being blurry in the distance. The difficulty and length felt appropriate to me. I'm still a bigger Mokou X Kaguya fan tho
This is rock solid. The writing made me laugh. Game was hard, but hey, that's what a (seemingly) infinite life bar is for! One thing I have to say though, the charge shot SFX was a bit grating to my ears.
it is rather loud and high pitched, isn't it? I'll get on tweaking that with the rest of the post-jam tweaks
What a wholesome game
Now, I have a new perfect ship!
Hot damn. A+ juicing with incredibly solid gameplay and some twists on the usual shmuppage, great as always! This is the gayest thing ever and I love it.
Tiniest of nitpick: In Mokou's last attack the way her heart circles initially pulse out a bit doesn't quite match the angles they're in when they expand again, so that was a bit of an anti-telegraph imo.
those bullets aren't pulsing in and out, they come out and then curve back boomerang-style to come out the other side. fair point, though
So I absolutely, shamelessly love this even if I'm too bad at the game to actually complete it (checkpointing is generous, I'm just bad at moukou; the game felt fair despite my own incompetence).
Only real criticism is the shot/charged shot mechanic; it means bullet spam requires rapidly tapping the A button and it is hell on your thumb. If holding A just spammed bullets and the charged shot was on a different button.
Loved all the little details like the parallax backgrounds and the wave when you fly low to the water. So many unique fairies...
I totally understand, I hate having to mash the shot button in shmups too, but that's why I made it so pressing the button once makes cirno shoot for long enough that you can actually just wait a second or two between each button press without sacrificing firing speed, and just tap at a slow rhythmic pace if it's tiring for you.
Also in retrospect I really wish I went through with giving mokou a halfway checkpoint. I toned down her danmaku a lot, but I really wanted to make a game anyone could beat!
You nailed it again! Took me quite a few tries to actually get to Mokou, but your checkpointing is generous. Mokou was also a bit rough (no innuendo intended), Jealously sign took me longer to figure out than it should have.
Your crayon drawings are fantastic, and your writing is adorable!