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A jam submission

Haniwa Face !View game page

Keiki's up to something... Come and help her with her plan!
Submitted by Automn' (@automnshin), Enalye (@Enalyee) — 43 minutes, 45 seconds before the deadline
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Haniwa Face !'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#74.4784.478
Audio#173.5653.565
Use of Theme#173.3043.304
Story/Writing#252.6962.696
Challenge (Touhou but Fair)#382.3042.304
Overall#382.8262.826
Concept#432.9132.913
Gameplay#482.1742.174

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Archivist, Enalye, JonathKane, Automne

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Comments

Very nice graphics! I included it in my Touhou Jam 5 compilation video series, if you’d like to take a look. :)

Submitted

Brilliant graphics and music. I didn't understand the gameplay but I liked how it was laid out. Is that a Sekibanki little red riding hood? :D

It's kinda funny that you can fire a missile, then run around to the other side and get hit by it, taking damage. XD

Submitted

The art style is really impressive to me. And I like how Kagerou and Raiko are connected to different legends. I just get a little confused about the gameplay. Is it a pure survival game or not? Should I shoot some objects in the scene to proceed? It would be good if there are some additional descriptions.

HostSubmitted

This one is unfinished from what I gathered but i definitely like bits of what's there. Particularly the art and music, they tie together wonderfully and make me wish the game was more complete. And I enjoyed the idea of a ferris wheel set for danmaku-dodging. Treating it as a survival game, the bullet spreads were ok but hitboxes felt unfair sometimes and that combined badly with having to juggle moving platforms. And the wolves did basically nothing but make the floor unusable after a while. It definitely needed more time focused on designing the gameplay but lessons are learned in jams. I look forward to what's next!

Art looks great overall -- all the characters are beautiful and cohesive and their artsytle definitely feels like traditional Japanese folklore. 

But for the gameplay, I can't really tell what's really going on and what I'm suppose to do. There's too little to be played as a platformer, and the velocity while walking on the platform doesn't seem right. 

A playable Keiki is always a pleasant to see and I did push the poor wolf down to the bottomless hell with haniwa missle though.